The position of these grass, rock, and water layers are determined by the elevation roll, but you can use a separate roll to establish more variety. For example, roll three dice for the location of underbrush or thickets, as opposed to grass. One of the main reasons I selected d4s for the elevation roll in the previous post was so that I could simultaneously roll d6s for vegetation varieties, or patches of mud, or other layers of various materials. For layer rolls, the numeric result of each die indicates different material types; thus, if you have a field (grassy base layer) with patches of bare gravel, thickets, and light woods, you can break down the d6 results this way:
- 1 Gravel
- 2-5 Thicket
- 6 Woods
The exact numbers vary based on the overall feel of the area. You can give more weight to Woods and increase the number of d6s if you want a more equal mix of woods and fields.
The dice rolled for distribution of layers are interpreted as areas rather than individual objects. Draw boundary lines around each die, merging any areas of similar composition together if they are no farther away than the width of one die. If the layer is composed of individual objects, the objects are assumed to be evenly distributed; woods, for example, would be defined as multiple trees with an average distance of 5 or 10 feet between trees. If you want much smaller clumps of individual trees, you would roll for landmarks instead, which is what I will cover next.

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