Start out with this base for all alignments:
- Friendly reaction from like-aligned beings (allies);
- Recognize allies on sight (perhaps limited by Wisdom;)
- Able to use allied artifacts and invoke the powers of allied locations;
- Acquire taint equal to level;
- Take damage equal to taint from artifacts or locations aligned differently.
Artifacts withhold some or all of their powers from those not aligned the same way, and cause damage to those of a different alignment (but not neutral/unaligned.) "Sacred" locations also cause damage to the differently aligned and have a power they bestow on the like-alligned; this may be the same for all locales of a given alignment (healing for Lawful places,) or selected from a small list of powers, or random for each invocation (for Chaotic places.)
In addition to the five general properties above, each alignment will have three powers and two drawbacks unique to that alignment. One power is gained immediately; the next power and the first drawback is gained at 4th level; the third power and second drawback is gained at 7th level. If a character changes alignment at 4th level or higher, the 4th level power and drawback are gained with the next level. Similarly, changing alignment at 7th level or higher delays the 7th level power/drawback until the character has gained two levels.
Here's a power/drawback list for a customized Chaos alignment:
- 1st level: random spell of 1st or 2nd level 1/day
- 4th level: Dispel Magic 1/day, blocked by Protection/Evil
- 7th level: Polymorph Self 1/day, "turned" (paralyzed) by Lawful clerics
Here's one for Law:
- 1st level: Protection/Evil 1/day
- 4th level: Bless, blocked by Protection
- 7th level: Dispel Evil 1/day, alignment is obvious (and Chaos is hostile automatically)
I'm considering working up two very non-standard alignment systems that would break the dualist, dual-axis format that's become such a cliché. One would be a five-alignment system based around the four elements + Chaos (no "good" alignment.) The other would be an eight-fold system based around the seven deadly sins + Law. More on those at some later point, however.

Can I steal "gonzo alignment free-for-all apocalypse" for the title of my upcoming kickstarter project?
ReplyDeleteGo for it!
DeleteGotta say, Alignment Languages suffice for bases 1 and 2, a small number of alignments which can match up suffice for 3, and the assumption that Taint (or Alignment Strength) equals level suffices for 4 and 5.
ReplyDeleteAlso, using a dual-axis alignment system helps because you can occupy several possible positions relative to the alignment of the place / item / etc. You could exactly match, partially match, be aligned crossways, or aligned against.
For example:
If a PC enters a LG site, and he's LG, he's matched.
If the PC is NG or LN, he's partially matched. That is, one part matches and no part opposes.
If PC is CE he's diametrically opposed (both parts opposite).
If PC is CG, NN, CN, LE, NE he's cross-aligned (that is, not matched, partial matched, or opposed).
Besides wanting something different from the standard, I don't see why the existing 1E/2E/3E D&D alignment system doesn't fulfill your needs.
1e+ alignment schemes are based on behavior and ideology. I tend to think of alignment in terms of an external force that infects, willingly or unwillingly.
DeleteIf you want something different, how about using special alignment groups? Like: Law / Neutral / Chaos and within each are subalignments. People who share a category are allies, while people who share a subgroup are more likely friends.
ReplyDeleteFor example, you could have in the Law group, the Chivalry subgroup. Knights could tend to be Chivalrous, but some might be Ruthless, or Mercantile, or Dandy, which could fall under non-Law alignment groups entirely.
The benefit here is that a PC could pick a few alignment descriptors and end up with a PC that's basically Law-Law-Law, or one that's Law-Law-Neutral, or something like that. And the specific descriptors help direct his roleplaying.
i use alighnment languages as ancient and mostly used by other planes and churches but many monster toungues decend from them - while flipping through this i misread something as "alignment score" - but i do like the idea that alighnment is a taint like chaos or cthulhu mythos - im currently thinking no alignment is norm and mostly priests have it but committing atrocities or acts of selflessness might earn a few points - i have a druid player who is always letting blood flow and worse for the woods he defends - this is all good as i was due to refine my current system - i want something that brings alignment back - hate modern edition which ignores moorcock style ideas
ReplyDelete