tag:blogger.com,1999:blog-7239577512598038009.post1715397348629865344..comments2024-02-27T01:17:39.925-08:00Comments on The Nine and Thirty Kingdoms: Follow-Up: I Hate Play TestingTalysmanhttp://www.blogger.com/profile/02162328521343832412noreply@blogger.comBlogger9125tag:blogger.com,1999:blog-7239577512598038009.post-76568067700957226002013-10-18T17:22:46.132-07:002013-10-18T17:22:46.132-07:00Hi, Jason! Welcome to my blog!
Yep, I'm putti...Hi, Jason! Welcome to my blog!<br /><br />Yep, I'm putting my opinion out there as fact. Because my opinion *is* fact.<br /><br />Again, welcome to my blog!Talysmanhttps://www.blogger.com/profile/02162328521343832412noreply@blogger.comtag:blogger.com,1999:blog-7239577512598038009.post-37198210941251718102013-10-18T07:36:15.634-07:002013-10-18T07:36:15.634-07:00To maintain the computer program analogy, games su...To maintain the computer program analogy, games suffer from a surfeit of service packs, code changes and upgrades that eventually lead to a game that, while it still does what it should, does so slowly, and is more difficult to maintain. You can still use it as intended, or even go back to just the core rules, but in the former case you're putting up with the drawbacks, and in the latter, putting up with the known issues with the game.<br /><br />It's not surprising that, as tastes change, so would the desire for a reboot of the game to hopefully integrate the good changes, and get rid of the unnecessary cruft. It's not a permanent solution, but at least it resets the clock for a bit.<br /><br />And, speaking as someone who has been guilty of this himself, your concluding paragraph speaks of a little One True Wayism. You may find that the most fun comes from the unexpected, but that is definitely putting your opinion out there as fact.Jason Packerhttps://www.blogger.com/profile/02240705069654358715noreply@blogger.comtag:blogger.com,1999:blog-7239577512598038009.post-12019637693352285422013-10-09T07:17:26.186-07:002013-10-09T07:17:26.186-07:00It's really argue with such different premises...It's really argue with such different premises; nevertheless, I agree with that blogger.<br /><br />Playtesting, to say something on topic, has many advantages, like sorting out clunky rules, options that nobody chooses, and also results you don't want to get. I understand your concern that some people's playtesting seems unreasonable to you but the problem is not with playtesting but your having different definitions of balance.Ynas Midgardhttps://www.blogger.com/profile/14972628887096890642noreply@blogger.comtag:blogger.com,1999:blog-7239577512598038009.post-27742906405042939862013-10-08T23:05:34.898-07:002013-10-08T23:05:34.898-07:00Right, but I covered that last "episode"...Right, but I covered that last "episode".Talysmanhttps://www.blogger.com/profile/02162328521343832412noreply@blogger.comtag:blogger.com,1999:blog-7239577512598038009.post-28593024887697329562013-10-08T23:04:30.259-07:002013-10-08T23:04:30.259-07:00Words have multiple meanings, which take on differ...Words have multiple meanings, which take on different shades in different contexts. There's a particular definition of "game" that specifies that a game must have a defined goal and one or more winners. It's popular among the Cult of Play Testing, but I even saw an OSR blogger use literally that definition recently.<br /><br />When I encounter people using "game" in this very strict sense instead of the loosed sense of any structured play, I counter with the definition of an RPG as pastime, rather than a game.Talysmanhttps://www.blogger.com/profile/02162328521343832412noreply@blogger.comtag:blogger.com,1999:blog-7239577512598038009.post-12165501412781599092013-10-08T12:55:13.953-07:002013-10-08T12:55:13.953-07:00Folks who go on about TTRPGs being 'obsolete&#...Folks who go on about TTRPGs being 'obsolete', 'primitive' or, on the other hand, modern games having somehow 'evolved' to be objectively better... kinda make my head explode... just a little. (and yeah, they're equating 'evolve' with 'improve'... which is also dumb).Timmy Crabcakeshttps://www.blogger.com/profile/14737954661234574830noreply@blogger.comtag:blogger.com,1999:blog-7239577512598038009.post-36087522677864585572013-10-08T12:46:07.088-07:002013-10-08T12:46:07.088-07:00(cont'd)
I have to disagree with your asserti...(cont'd)<br /><br />I have to disagree with your assertion that RPGs aren't actually games, though I get where you're coming from as I've held similar views in the past. A game is simply structured play; a series of meaningful choices. When we play RPGs, we agree to some set of rules and make decisions that matter. Thus, they are games. It was realizing this - that RPGs are just like any other game except that they distinguish between associated and dissociated mechanics - that led me to appreciate OD&D in a new light. When I stopped thinking of D&D as some wholly separate thing and began approaching it as I would any other game, I understood that older editions and playstyles hewed closer to my ideal of what D&D should be<br /><br />I also don't think there's anything wrong with tight design. The problem is that many designers nowadays (including ones in the OSR) focus too much on the numbers when it's actually the relationships they represent that are important and they work under the strange idea that balance is about making things equal. Of course your game's going to be boring if you're making everything the same! Classical views on game balance don't treat it like a scale, giving different components equal weight. Rather, it's about making everything as different as possible so choices can't be reduced to simple math. Individual preference then plays a larger role in making decisionsHolly Oatshttps://www.blogger.com/profile/01703437987958922954noreply@blogger.comtag:blogger.com,1999:blog-7239577512598038009.post-74189299097884031302013-10-08T10:37:14.711-07:002013-10-08T10:37:14.711-07:00I think we need to parse two different definitions...I think we need to parse two different definitions of "obsolete". Something can be obsolete in the sense that it's simply no longer produced or used, which doesn't necessarily mean it's no longer useful, or it can be obsolete if it's no longer useful, because it doesn't work as well as it used to or there's a superior alternative. Tabletop RPGs can become obsolete in the first sense (maybe the fanbase is rather insular and dying out, old copies are worn out, and there haven't been reprints), but not the second. The same's true of video games, though. I've had my younger siblings, one of which has mocked older games (as 14-year-olds are wont to do), play some of my old favorites and they fell in love with them. Sure, the 2D sprites could be updated to a higher resolution, and some tricks the designers used <i>are</i> obsolete on these newer TVs, but the gameplay itself is still solid! And like video games, some older tabletop games could use an update in their presentation. I don't think anyone would argue Gygax was great at organizing rules. New editions could present the same information in more efficient ways, port relevant <i>Chainmail</i> rules, etc. The actual rules themselves, however, do not need changed<br /><br />I have more to add later, but someone else needs the computer right nowHolly Oatshttps://www.blogger.com/profile/01703437987958922954noreply@blogger.comtag:blogger.com,1999:blog-7239577512598038009.post-80687106723579971012013-10-08T07:49:30.624-07:002013-10-08T07:49:30.624-07:00But it is possible to playtest for simplicity and ...But it is possible to playtest for simplicity and ease of use, not balance. If you tend to forget to invoke a rule or players get it wrong constantly, this tells you to change or drop it. In this regard playtesting is critically useful.Roger G-Shttps://www.blogger.com/profile/08594440701279968693noreply@blogger.com