tag:blogger.com,1999:blog-7239577512598038009.post1798799373648178989..comments2024-02-27T01:17:39.925-08:00Comments on The Nine and Thirty Kingdoms: Why d6-Only Weapons?Talysmanhttp://www.blogger.com/profile/02162328521343832412noreply@blogger.comBlogger7125tag:blogger.com,1999:blog-7239577512598038009.post-39769826053555944922012-11-27T22:18:14.988-08:002012-11-27T22:18:14.988-08:00It's not something I've had a need for, bu...It's not something I've had a need for, but yeah, you can theoretically use cumulative damage in a social combat system. I belueve I have very old posrs under the reaction tag/label that discuss some ideas on that.Talysmanhttps://www.blogger.com/profile/02162328521343832412noreply@blogger.comtag:blogger.com,1999:blog-7239577512598038009.post-91658129230358213442012-11-27T21:51:47.106-08:002012-11-27T21:51:47.106-08:00Social damage?Social damage?Sirhttps://www.blogger.com/profile/00661313842573189091noreply@blogger.comtag:blogger.com,1999:blog-7239577512598038009.post-44861927636089620902011-06-05T19:15:18.470-07:002011-06-05T19:15:18.470-07:00@UWS: Chainmail isn't 0d&d, either. Chain...@UWS: Chainmail isn't 0d&d, either. Chainmail is an *option*, the other option being the "alternative" system. What this means is that the combat system isn't really part of D&D: other combat systems can be dropped in. What the D&D books say is that weapons do 1d6 damage unless otherwise noted. If you aren't using Chainmail, the only weapons that are listed as doing a different damage range are the weapons giants use and certain magic weapons.<br /><br />What this means is that you have to pick the damage system that works best with your combat system. I find that 1d6 damage for all weapons makes more sense for highly-abstract 1 minute combat rounds and meshes well with the d6 rolls for escaping accidents or danger. Changing weapon damage is best reserved for combat systems that model individual blows.Talysmanhttps://www.blogger.com/profile/02162328521343832412noreply@blogger.comtag:blogger.com,1999:blog-7239577512598038009.post-44181298772012377292011-06-05T18:08:00.770-07:002011-06-05T18:08:00.770-07:00It's a complete conflating of 0d&d with ba...It's a complete conflating of 0d&d with basic d&d to say that all weapons did the same damage. There are 4 chat systems presented in 0d&d. Chainmail's, man to man, fantasy combat table, and the "alternate" d20 system. Two of the four allowed for weapons to deal different damage. <br /><br />0d&d isn't basic d&d.UWS guyhttps://www.blogger.com/profile/01277557128674527225noreply@blogger.comtag:blogger.com,1999:blog-7239577512598038009.post-71643278506200609132010-05-03T17:30:48.653-07:002010-05-03T17:30:48.653-07:00One reason I think these "I like X/I don'...One reason I think these "I like X/I don't like Y" are useful is because if YOU like or dislike something, then maybe someone else likes or dislikes the same thing. Since gaming is a social activity, those of us who enjoy fiddling with the game rules need to be cognizant of potential issues players may have with variant rules we might employ.<br /><br />Aside from that, sometimes I don't care for a rule, but can't put my finger on just why that is. Reading the opinions of others can sometimes give voice to my dissatisfaction, giving me a clearer understanding of my own preferred style of play.Paradigm Travelerhttps://www.blogger.com/profile/13120082187896921402noreply@blogger.comtag:blogger.com,1999:blog-7239577512598038009.post-51741006223960011712010-03-11T10:18:29.409-08:002010-03-11T10:18:29.409-08:00Nope. Because MUs trade luck for supernatural pow...Nope. Because MUs trade luck for supernatural power. I like the original HD progression, with MUs basically getting a d6 every other level instead of every level like fighters. If you do that, then max spell level = HD.Talysmanhttps://www.blogger.com/profile/02162328521343832412noreply@blogger.comtag:blogger.com,1999:blog-7239577512598038009.post-6364771363937591622010-03-11T04:38:46.702-08:002010-03-11T04:38:46.702-08:00Just a quick question: If Hit Points = Luck, then ...Just a quick question: If Hit Points = Luck, then all the classes get the same hit points in your game? 9th Magic user and 9th Fighter both 9d6 Hp?Bardhttps://www.blogger.com/profile/06020447449864895480noreply@blogger.com