tag:blogger.com,1999:blog-7239577512598038009.post2662577203705026318..comments2024-02-27T01:17:39.925-08:00Comments on The Nine and Thirty Kingdoms: The "Real" Meaning of Hit Points?Talysmanhttp://www.blogger.com/profile/02162328521343832412noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-7239577512598038009.post-9295716699249213082012-04-02T18:45:59.795-07:002012-04-02T18:45:59.795-07:00the Holmes Basic book uses six-second combat round...the Holmes Basic book uses six-second combat rounds<br /><br />Minor point: Holmes actually uses 10-sec combat rounds (pg 9), though the practical significance of the difference is nil. The 10-sec round may derive from the Warlock (CalTech) D&D Supplement (1975) that Holmes was familiar with, which uses 6 "phases" of 10 sec per turn. Holmes has 10 of these rounds per combat turn, which seems like a hybrid of the Warlock 10 sec phase and the OD&D 10 rounds/turn. Another pre-Holmes use of 10 sec rounds is Metamorphosis Alpha (1976).<br /><br />None of this goes against your idea here, which is a very interesting, and ultimately practical, way of describing abstract damage.Zenopus Archiveshttps://www.blogger.com/profile/14069501995927451558noreply@blogger.comtag:blogger.com,1999:blog-7239577512598038009.post-22246324010175240262012-04-02T18:44:53.429-07:002012-04-02T18:44:53.429-07:00This comment has been removed by the author.Zenopus Archiveshttps://www.blogger.com/profile/14069501995927451558noreply@blogger.comtag:blogger.com,1999:blog-7239577512598038009.post-57460576607066750222012-03-28T15:03:29.058-07:002012-03-28T15:03:29.058-07:00@Roger: Actually, I think it works OK for variable...@Roger: Actually, I think it works OK for variable damage, but the damage roll indicates both the number of hits and relative strength of the blow. Divide any damage greater than 6 by 2, damage greater than 12 by 3, and so on, to get the number of successful strikes; for 2d6 or 3d6, just use the highest individual die as the number of strike. Aplly the full damage agaist hit points in either case.<br /><br />It might be worth it to redefine variable weapon damage so that heavier weapons do multiple d4s instead of d6s: change 2d6 to 3d4, for example. That way, heavy weapons strike fewer times, but do more damage. Fast, deadly weapons would do 1d8, 1d10, or 1d12.Talysmanhttps://www.blogger.com/profile/02162328521343832412noreply@blogger.comtag:blogger.com,1999:blog-7239577512598038009.post-25815402829710198522012-03-28T10:37:01.291-07:002012-03-28T10:37:01.291-07:00This is great! I want a sweater-vest now! Kudos.
...This is great! I want a sweater-vest now! Kudos.<br /><br />TBThe Banehttps://www.blogger.com/profile/07618418974424858748noreply@blogger.comtag:blogger.com,1999:blog-7239577512598038009.post-76181704178458520142012-03-28T10:27:48.537-07:002012-03-28T10:27:48.537-07:00Nifty for straight-up always-d6 damage, but kind o...Nifty for straight-up always-d6 damage, but kind of falls apart with variable damage. What implication beyond just flavor would this have? The more damage you deal the more fatigue you are at risk for?Roger G-Shttps://www.blogger.com/profile/08594440701279968693noreply@blogger.comtag:blogger.com,1999:blog-7239577512598038009.post-19589036878310042952012-03-28T08:33:17.038-07:002012-03-28T08:33:17.038-07:00D&D woolgathering yields lovely sweater-vest. ...D&D woolgathering yields lovely sweater-vest. Very nice :)Vincent Diakuwhttps://www.blogger.com/profile/12176340701893887319noreply@blogger.com