tag:blogger.com,1999:blog-7239577512598038009.post2997945658395551165..comments2024-02-27T01:17:39.925-08:00Comments on The Nine and Thirty Kingdoms: Planned Screw-UpTalysmanhttp://www.blogger.com/profile/02162328521343832412noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-7239577512598038009.post-24347151154666102592011-09-19T02:25:33.282-07:002011-09-19T02:25:33.282-07:00I'd go further and say its good to have some &...I'd go further and say its good to have some "unwinnable" challenges around - things the players shouldn't pick a fight with, but which they're sure must have very tempting cheese behind them. Either the PCs will blunder in there or they'll file such places away for later, when they're more powerful, or they'll get creative and amaze you. <br /><br />And I'd let the players tell me where they think the cheese is and, contra some arguments around these parts lately, cheerfully and quietly palette switch to make use of their best ideas. With a twist, natch.richardhttps://www.blogger.com/profile/13517340075234811323noreply@blogger.comtag:blogger.com,1999:blog-7239577512598038009.post-24996812372705106622011-09-18T14:39:12.857-07:002011-09-18T14:39:12.857-07:00I don't think you can make things too mundane:...I don't think you can make things too mundane: you need at least one or two twists. If you present a completely standard problem, there's no reason for the PCs to come up with a non-standard solution, and that's where the fun comes from. Now, three twists... that's pushing it.bombshelter13https://www.blogger.com/profile/04665895584362412179noreply@blogger.comtag:blogger.com,1999:blog-7239577512598038009.post-5245979769776277772011-09-18T14:18:28.062-07:002011-09-18T14:18:28.062-07:00Yep. And a corollary is, "Don't put any t...Yep. And a corollary is, "Don't put any treasure in there, no matter how hidden or inaccessible, that you wouldn't mind the PCs getting their hands on."Roger G-Shttps://www.blogger.com/profile/08594440701279968693noreply@blogger.com