tag:blogger.com,1999:blog-7239577512598038009.post3477544609375604788..comments2024-02-27T01:17:39.925-08:00Comments on The Nine and Thirty Kingdoms: Game Design SucksTalysmanhttp://www.blogger.com/profile/02162328521343832412noreply@blogger.comBlogger10125tag:blogger.com,1999:blog-7239577512598038009.post-55071905489210568432012-09-11T18:27:29.841-07:002012-09-11T18:27:29.841-07:00A game designed to be fun is still "designed....A game designed to be fun is still "designed." I think simpler rules are more fun than complicated ones, but that is my Humble Opinion. Your mileage may vary. DaveLhttps://www.blogger.com/profile/01837748113498012191noreply@blogger.comtag:blogger.com,1999:blog-7239577512598038009.post-32010192510834063792012-09-10T22:39:22.162-07:002012-09-10T22:39:22.162-07:00Yeah, I should've slowed down a bit while typi...Yeah, I should've slowed down a bit while typing that, it should of course read "game design be damned". But it's always good to amuse another and that's worth more than my sentiment. :-)Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7239577512598038009.post-70272305521791366332012-09-10T20:13:41.480-07:002012-09-10T20:13:41.480-07:00@Tomrod: Really? I think my "arrogant" p...@Tomrod: Really? I think my "arrogant" posts aren't really up to the full quality I ought to be capable of. I wrote some really crazy stuff in alt.slack and alt.religion.kibology, back in the day.Talysmanhttps://www.blogger.com/profile/02162328521343832412noreply@blogger.comtag:blogger.com,1999:blog-7239577512598038009.post-53492662255792883122012-09-10T20:11:11.304-07:002012-09-10T20:11:11.304-07:00Ha, now that I've reread that, I realize I was...Ha, now that I've reread that, I realize I was interpreting it wrong. Still want to see a game that was designed to be damned, though. Or the game designs of the damned.Talysmanhttps://www.blogger.com/profile/02162328521343832412noreply@blogger.comtag:blogger.com,1999:blog-7239577512598038009.post-85338537330906892422012-09-10T19:03:29.987-07:002012-09-10T19:03:29.987-07:00I think you've ratcheted up the arrogance by a...I think you've ratcheted up the arrogance by about 50% with this one! As a dude who wastes far too much time thinking up fiddly new ways of bastardizing the game, this sort of post is a refreshing reminder to forget about it and just play. Timrod https://www.blogger.com/profile/15308269015770538709noreply@blogger.comtag:blogger.com,1999:blog-7239577512598038009.post-2797193016005419982012-09-10T16:14:46.432-07:002012-09-10T16:14:46.432-07:00I realize you probably just dropped a word by acci...I realize you probably just dropped a word by accident, but I really want to see a "game designed be damned".Talysmanhttps://www.blogger.com/profile/02162328521343832412noreply@blogger.comtag:blogger.com,1999:blog-7239577512598038009.post-71108465363035128692012-09-10T13:43:26.591-07:002012-09-10T13:43:26.591-07:00In my experience, games that are obviously careful...In my experience, games that are obviously carefully designed leave me feeling cold and uninterested, there's just something about them that doesn't grab me. Too clinical and too try-hard perhaps. Whereas games that focus on fun, game designed be damned, those are the games that are filled with passion and joy, and which fill me with the urge to grab the dice and play.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7239577512598038009.post-15481755122666946142012-09-10T11:20:40.270-07:002012-09-10T11:20:40.270-07:00At my regular weekly game, whenever I hear someone...At my regular weekly game, whenever I hear someone say the word, "system" I have to fight down the urge to punch them in the face.<br />After enthusiastically discussing how game a is different from game b for years, I have gotten sick of the subject.<br />The thing I liked about role playing games when I first started playing them was I didn't really need to know very much to start playing. "Rules from life" applied. If the DM told me we came to a river, we could try to swim it, turn back, try to build a raft, find a bridge, etc., all of which were things I could envision doing in real life. But when the people sitting around the table start getting more worried about feats or discussing whether or not hitpoints are 'realistic' or whether it's fair that the fighter is 'more powerful' than the cleric, I start to think that we've lost sight of what the original came was about and crawled so far up our own gamer asses that we might not even understand what makes RPGs different from other games... and I don't mean funny voices.Stefan Poaghttps://www.blogger.com/profile/08192911890556534923noreply@blogger.comtag:blogger.com,1999:blog-7239577512598038009.post-29866837495577264762012-09-10T10:46:21.070-07:002012-09-10T10:46:21.070-07:00Whoops, there's a "not" where there ...Whoops, there's a "not" where there shouldn't be! Should read: "If that's what you're designing around, I agree - that's stupid."Charles Ahttps://www.blogger.com/profile/00941603544547428940noreply@blogger.comtag:blogger.com,1999:blog-7239577512598038009.post-16902918279746750372012-09-10T10:44:57.623-07:002012-09-10T10:44:57.623-07:00Of course good game design matters!
Much as I lov...Of course good game design matters!<br /><br />Much as I love old D&D, there's a lot of things that don't make sense about it, that are more complicated than they need to be, or that make the game less fun than it could be for people. <br /><br />That's what good game design is about - it's not about "balance", or "synergy", or - as you point out - about resolution mechanics. If that's not what you're designing around, I agree - that's stupid.<br /><br />It's about making the game simple, sensible, and fun!<br /><br />Heck, good game design is why I read your blog - you have so many interesting things to say about game design! I don't always agree, but it's always interesting.Charles Ahttps://www.blogger.com/profile/00941603544547428940noreply@blogger.com