tag:blogger.com,1999:blog-7239577512598038009.post3947164033882456809..comments2024-02-27T01:17:39.925-08:00Comments on The Nine and Thirty Kingdoms: Tactical Thinking Without NumbersTalysmanhttp://www.blogger.com/profile/02162328521343832412noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-7239577512598038009.post-89855534833817841872013-05-05T09:51:58.165-07:002013-05-05T09:51:58.165-07:00Yes! I totally agree. I want to think in terms of ...Yes! I totally agree. I want to think in terms of the game world, the options it presents, FAR more than squeezing advantage out of the rules.Timmy Crabcakeshttps://www.blogger.com/profile/14737954661234574830noreply@blogger.comtag:blogger.com,1999:blog-7239577512598038009.post-21535432296648536742013-05-05T09:48:04.389-07:002013-05-05T09:48:04.389-07:00Yes, exactly. This is why I try to have most comba...Yes, exactly. This is why I try to have most combat options in my system not be optional turn-by-turn. Which weapon to use and positioning questions provide plenty of tactics for me.Roger G-Shttps://www.blogger.com/profile/08594440701279968693noreply@blogger.comtag:blogger.com,1999:blog-7239577512598038009.post-58694990837110285132013-05-05T09:23:56.640-07:002013-05-05T09:23:56.640-07:00Hear, hear! Nailed it.Hear, hear! Nailed it.Charles Ahttps://www.blogger.com/profile/00941603544547428940noreply@blogger.comtag:blogger.com,1999:blog-7239577512598038009.post-17917781938125040132013-05-05T08:34:08.498-07:002013-05-05T08:34:08.498-07:00Good post! True tactical thinking uses concepts l...Good post! True tactical thinking uses concepts like terrain, position, numbers, mobility, surprise, confusion, deception, and the like. Some of these are covered by game mechanics, some are subject to the common sense of the DM. All are superior to metagaming and numerical bonuses!Keith Sloanhttps://www.blogger.com/profile/07319879076978887933noreply@blogger.com