tag:blogger.com,1999:blog-7239577512598038009.post3954606521418817234..comments2024-02-27T01:17:39.925-08:00Comments on The Nine and Thirty Kingdoms: Helms, In More DetailTalysmanhttp://www.blogger.com/profile/02162328521343832412noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-7239577512598038009.post-50166932191261876082010-06-03T11:25:36.739-07:002010-06-03T11:25:36.739-07:00I'm all for critical hits being player driven ...I'm all for critical hits being player driven rather than routine. In that case it's only fair to have rules on hand covering that eventuality. If the player wants to do an extra maneuver then it's only fair there be an extra die roll, lookup or whatever. At the same time keeping standard combat quick and easy when you are just whomping some routine rats or whatever.Roger G-Shttps://www.blogger.com/profile/08594440701279968693noreply@blogger.com