tag:blogger.com,1999:blog-7239577512598038009.post4007557312780695139..comments2024-02-27T01:17:39.925-08:00Comments on The Nine and Thirty Kingdoms: The Materialism of Materialistic Spell PointsTalysmanhttp://www.blogger.com/profile/02162328521343832412noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-7239577512598038009.post-87494367028147737292017-05-14T13:58:39.944-07:002017-05-14T13:58:39.944-07:00Pretty much. If you spend extra time tracking down...Pretty much. If you spend extra time tracking down ingredients so that you don't have to pay for them, you still have to pay for food and upkeep. Plus, if you're scouring the same area repeatedly for supplies, eventually you'll exhaust the local resources. I would roll a 2d6 reaction roll every time after the first that you hunt for resources in the same area. On a 5 or less, resources become scarcer (halve effective Int.) On a 2, the area is exhausted and you have to move on... which means you are on an adventure, buddy!<br /><br />I have no problem with a campaign focused on a magician in the magical supply business and dealing with interruptions to their plan.Talysmanhttps://www.blogger.com/profile/02162328521343832412noreply@blogger.comtag:blogger.com,1999:blog-7239577512598038009.post-16584581105286677092017-05-14T13:23:39.177-07:002017-05-14T13:23:39.177-07:00Because time isn't the only resource required ...Because time isn't the only resource required and the world isn't going to wait around for any one party. You need to adventure to acquire the funds necessary for spell ball production. Time spent on spell balls is time others are claiming the treasureHolly Oatshttps://www.blogger.com/profile/01703437987958922954noreply@blogger.comtag:blogger.com,1999:blog-7239577512598038009.post-80537831431974389042017-05-14T08:55:08.163-07:002017-05-14T08:55:08.163-07:00Why wouldn't every campaign start with: "...Why wouldn't every campaign start with: "we hole up for three years and crank out spell balls".Charles Ahttps://www.blogger.com/profile/00941603544547428940noreply@blogger.comtag:blogger.com,1999:blog-7239577512598038009.post-80265939234115945952017-05-13T22:05:22.664-07:002017-05-13T22:05:22.664-07:00Aye, that's true. I'd think elves would h...Aye, that's true. I'd think elves would have less direct powers. Their magic is much more passive (some things they can due simply by virtue of being elves) or involves maintaining proper relations with the natural world (somewhat like humans and their retainers, but less mercenary)<br /><br />I may just incorporate your spell balls into an old idea I had: spell hanging, material components/spell balls and demon summoning are all different workarounds to lengthy casting times, making magic more practical. I'm thinking one could only prepare a very small number spells (and only one copy each at a time!), just like in <i>The Dying Earth</i>Holly Oatshttps://www.blogger.com/profile/01703437987958922954noreply@blogger.comtag:blogger.com,1999:blog-7239577512598038009.post-8054881195195461502017-05-13T14:50:17.754-07:002017-05-13T14:50:17.754-07:00Thanks!
One problem I'm beginning to notice, ...Thanks!<br /><br />One problem I'm beginning to notice, though, is that it's feeling less like the kind of magic elves would practice and more like what the humans should practice.Talysmanhttps://www.blogger.com/profile/02162328521343832412noreply@blogger.comtag:blogger.com,1999:blog-7239577512598038009.post-34897305687328401942017-05-13T14:26:40.248-07:002017-05-13T14:26:40.248-07:00And with that, you've sold me on the concept. ...And with that, you've sold me on the concept. It already sounded like a cool way to handle spell points, but this just pushed it over the edge and made me actually want to use spell points (in addition to Vancian casting, obviously)Holly Oatshttps://www.blogger.com/profile/01703437987958922954noreply@blogger.com