tag:blogger.com,1999:blog-7239577512598038009.post4080091547729420585..comments2024-02-27T01:17:39.925-08:00Comments on The Nine and Thirty Kingdoms: Social MechanicsTalysmanhttp://www.blogger.com/profile/02162328521343832412noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-7239577512598038009.post-50063621598952676882010-12-04T22:00:51.448-08:002010-12-04T22:00:51.448-08:00There's no shame in only having a few reaction...There's no shame in only having a few reaction rolls. Most of the reactions are, basically, predetermined: animals and the hordes of humanoids are basically hostile to intruders, so skipping a reaction roll is no big deal. A solitary intelligent monster or small group of monsters would usually warrant a reaction roll, though, as would reaction to an offer made after a surrender.<br /><br />I would in the future throw in more reaction rolls, though, just on the principle of letting the "story" evolve through improvisation.Talysmanhttps://www.blogger.com/profile/02162328521343832412noreply@blogger.comtag:blogger.com,1999:blog-7239577512598038009.post-39539878786025471422010-12-04T10:08:20.895-08:002010-12-04T10:08:20.895-08:00I don't remember using the 'reaction roll&...I don't remember using the 'reaction roll' table altogether that much back in the day, although there was a hilarious series of tables in the Judge's Guild "Ready Ref Sheets" that was used to determine the judge's reaction if a player character ended up in court, that included modifiers for the weather (that presumably would effect the judge's mood) and a series of punishments ranging from bizarre (carry a 50 lb giant candle up and down main street) to deadly (hanging, decapitation, etc.).<br /><br />If I were to do it today (I'm not DMing), unless the reaction was pre-determined (i.e.: the guards have been told to attack anyone intruding), I might use the table modified by what the players said --- if the players can convince the guards that they are friends of the guard captain (which might include the players dropping a name) and the roll goes well (modified by what they say and perhaps Charisma), they might succeed. <br />The referee should be impartial, however... and if the referee can't decide or thinks the outcome is in doubt, allow the dice to decide... but always allow the players the chance to affect their chances if they do the right thing... so learning the name of the captain of the guard and which tavern he likes to drink at when off duty might be helpful.Stefan Poaghttps://www.blogger.com/profile/08192911890556534923noreply@blogger.com