tag:blogger.com,1999:blog-7239577512598038009.post4150613967454852840..comments2024-02-27T01:17:39.925-08:00Comments on The Nine and Thirty Kingdoms: RPG Blog Carnival: Animal StatsTalysmanhttp://www.blogger.com/profile/02162328521343832412noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-7239577512598038009.post-86373888117375861052011-08-11T13:45:03.041-07:002011-08-11T13:45:03.041-07:00Although this post focuses on animals, humanoids a...Although this post focuses on animals, humanoids and undead are certainly a major example in my mind of the over-use of elaborate stat blocks. Hobgoblins are a little bigger than goblins and tend to bully them around, but otherwise, why do they have separate listings? And why do a full write-up for the xvarts? In many cases, there really shouldn't be a mechanical difference at all, just a note that purple-skinned goblins who follow evil druid leaders are called "woodspites" or whatever.Talysmanhttps://www.blogger.com/profile/02162328521343832412noreply@blogger.comtag:blogger.com,1999:blog-7239577512598038009.post-45244361879798082362011-08-11T12:21:10.315-07:002011-08-11T12:21:10.315-07:00This sort of thought actually is what inspired my ...This sort of thought actually is what inspired my general attempts at using, more or less, building blocks for monster stats. The only thing that makes an orc different from a bugbear (besides behaviour, which is wildly variable and really up to you) is that orcs are weak in sunlight and bugbears... well, they do something else.<br /><br />Really, all you need are modifiers like Poisonous or Insane to add to regular monsters and voila. All the possibilities you could want.<br /><br />It ended up petering out (the project, that is), but I always wanted to put it into actual rules.Nickhttps://www.blogger.com/profile/08596442998967851832noreply@blogger.com