tag:blogger.com,1999:blog-7239577512598038009.post5391411856382898449..comments2024-02-27T01:17:39.925-08:00Comments on The Nine and Thirty Kingdoms: Speedy Psionic CombatTalysmanhttp://www.blogger.com/profile/02162328521343832412noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-7239577512598038009.post-28780722106448623092019-01-22T14:47:10.519-08:002019-01-22T14:47:10.519-08:00I'd thought about a 9 by 9 grid when writing t...I'd thought about a 9 by 9 grid when writing the post, but doing it right in Markdown would be frustrating. It's the kind of table that needs to be done in LaTeX or a layout program.Talysmanhttps://www.blogger.com/profile/02162328521343832412noreply@blogger.comtag:blogger.com,1999:blog-7239577512598038009.post-80393528758090269282019-01-21T21:11:16.200-08:002019-01-21T21:11:16.200-08:00I like it! I want to see this as a 9 square grid.I like it! I want to see this as a 9 square grid.Lumhttps://www.blogger.com/profile/09490249051095856396noreply@blogger.comtag:blogger.com,1999:blog-7239577512598038009.post-85390194838029906062019-01-21T13:24:39.280-08:002019-01-21T13:24:39.280-08:00The mechanism I use for resolving psionics quickly...The mechanism I use for resolving psionics quickly is related to the grappling mechanism I use. In grappling, characters and monsters each roll their hit dice and sum the results, with the higher score winning. If the attacker wins, the defender is pinned. If the defender wins, the attacker is stunned for the next round.<br /><br />For psionics, I adapted this to use a "power pool" (starting at 2d6 for ordinary people). I wrote some of the up here: https://retiredadventurer.blogspot.com/2015/02/psionic-combat-rules.html John Bhttps://www.blogger.com/profile/17318244888477546773noreply@blogger.com