tag:blogger.com,1999:blog-7239577512598038009.post5709004709721285335..comments2024-02-27T01:17:39.925-08:00Comments on The Nine and Thirty Kingdoms: Simple ForagingTalysmanhttp://www.blogger.com/profile/02162328521343832412noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-7239577512598038009.post-40170513837689536042011-11-12T20:43:34.296-08:002011-11-12T20:43:34.296-08:00I really like these systems. Once again you've...I really like these systems. Once again you've solved a problem I've tried to tackle in a much more elegant manor then anything I've come up with. bravo.BlUsKrEEmhttps://www.blogger.com/profile/05050270487818381832noreply@blogger.comtag:blogger.com,1999:blog-7239577512598038009.post-10518383531568201962011-11-12T15:27:34.449-08:002011-11-12T15:27:34.449-08:00Arbitrary modifiers, per GM's decision. For ex...Arbitrary modifiers, per GM's decision. For example, a cursed or blighted area, or a particularly incompetent forager, might get a +1 to the danger check. If the forager has both Int and Wisdom below 9, I'd suggest a +1 for that, too; or, to put it another way, modify the target numbers by the highest Int or Wisdom modifier.<br /><br />Also, individual characters could be more sensitive to strange new foods, if the GM wants to be cruel. This would mean a Con modifier for that person only. I suggest only applying this once per food; once you know something's safe to eat, there's no need to roll again.Talysmanhttps://www.blogger.com/profile/02162328521343832412noreply@blogger.comtag:blogger.com,1999:blog-7239577512598038009.post-44510700201318409672011-11-12T13:07:42.168-08:002011-11-12T13:07:42.168-08:00Nice work on this, another elegant mechanic. I'...Nice work on this, another elegant mechanic. I'm a bit confused the the last part: 'on a 7+, the food is poisonous'. What modifiers would get the roll to 7 or higher?Spawn of Endrahttps://www.blogger.com/profile/10431848914619887998noreply@blogger.com