tag:blogger.com,1999:blog-7239577512598038009.post5869334639388622035..comments2024-02-27T01:17:39.925-08:00Comments on The Nine and Thirty Kingdoms: RDG: Thoughts on Computer-Generated SublevelsTalysmanhttp://www.blogger.com/profile/02162328521343832412noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-7239577512598038009.post-32776015243317928482019-10-17T10:50:54.670-07:002019-10-17T10:50:54.670-07:00I vaguely remember seeing this post before. RDG al...I vaguely remember seeing this post before. RDG algorithms that make good results are hard! I think a lot is going to depend on (1) random themes that alter the way a dungeon or section of dungeon looks, and (2) separate the generation stages for the shape of a room's outside from the contents of the room's inside, with the latter stage being basically a roll on a table of random room types that fit the dungeon theme decided in #1. So, if you are generating a tomb, the room types will be things like main burial chamber, servant burial chamber, chambers for grave goods of different kinds, corpse preparation chamber, mason's work chamber. Talysmanhttps://www.blogger.com/profile/02162328521343832412noreply@blogger.comtag:blogger.com,1999:blog-7239577512598038009.post-22304416040512732562019-10-17T09:09:27.203-07:002019-10-17T09:09:27.203-07:00I very much like the way the pre-loading-random-no...I very much like the way the pre-loading-random-non-linear-dungeons.html work. Thanks for the link.Ruprechthttps://www.blogger.com/profile/00139664977453444000noreply@blogger.comtag:blogger.com,1999:blog-7239577512598038009.post-4008284125648073832019-10-17T05:05:02.752-07:002019-10-17T05:05:02.752-07:00A while ago I wrote a different megadungeon genera...A while ago I wrote a different megadungeon generator that produced output to seed a multi-level Gridmapper dungeon and wrote a blog post about it.<br />It basically tries to assign probabilities for what could come next (there's images of my handwritten notes on the blog post). All I can say is that the maps created by the algorithm aren't great. I do like the bitmap previews, though. They really show the dungeon as it slowly grows with each iteration.<br />https://alexschroeder.ch/wiki/2017-06-26_Megadungeon_Generator<br />Alex Schroederhttps://www.blogger.com/profile/17104864340940538702noreply@blogger.comtag:blogger.com,1999:blog-7239577512598038009.post-36868239323759492082019-10-16T21:32:25.469-07:002019-10-16T21:32:25.469-07:00> I've been thinking along the lines of Ste...> I've been thinking along the lines of Step 1 a lot lately. I keep thinking if you started with a bunch of Kanji letters and picked one or two for a dungeon level.<br /><br />Yep. I did that a bit with the Roman alphabet. There was a whole series on what I called "leximorphs", which I won't link to... but a more recent and relevant example would be this post from the Jaquayed dungeon series on "pre-loaded" non-linear dungeons:<br /><br />https://9and30kingdoms.blogspot.com/2017/04/pre-loading-random-non-linear-dungeons.html<br /><br />I mainly link to that one because it has some tables that might be useful.Talysmanhttps://www.blogger.com/profile/02162328521343832412noreply@blogger.comtag:blogger.com,1999:blog-7239577512598038009.post-35495284136674551882019-10-16T21:31:42.101-07:002019-10-16T21:31:42.101-07:00This comment has been removed by the author.Talysmanhttps://www.blogger.com/profile/02162328521343832412noreply@blogger.comtag:blogger.com,1999:blog-7239577512598038009.post-39591259746782181552019-10-16T16:44:46.694-07:002019-10-16T16:44:46.694-07:00I've been thinking along the lines of Step 1 a...I've been thinking along the lines of Step 1 a lot lately. I keep thinking if you started with a bunch of <a href="https://www.iwillteachyoualanguage.com/wp-content/uploads/2018/05/japanese-kanji.jpg" rel="nofollow">Kanji</a> letters and picked one or two for a dungeon level. <br /><br />The letters would be tunnels with each intersection being a node where you could plop rooms or groups of room. If you rotate the letters you could have a pretty wide variety of semi-Jaquayed blocks to work with. For bonus points your dungeon could actually spell out something for a Japanese audience.<br /><br />Anyway, its' just a half-formed idea at this point. Anyone that can make it work can run with it.Ruprechthttps://www.blogger.com/profile/00139664977453444000noreply@blogger.com