tag:blogger.com,1999:blog-7239577512598038009.post5873876583455009817..comments2024-02-27T01:17:39.925-08:00Comments on The Nine and Thirty Kingdoms: Four MonksTalysmanhttp://www.blogger.com/profile/02162328521343832412noreply@blogger.comBlogger7125tag:blogger.com,1999:blog-7239577512598038009.post-66543342898337762902011-05-29T09:28:10.560-07:002011-05-29T09:28:10.560-07:00Are you thinking of vows as linked to additional c...<i>Are you thinking of vows as linked to additional cleric powers, or replacements for the standard "don't draw blood" rule? (which is quite weak, I'll admit.)</i><br /><br />I've already tweaked that for clerics in my formulation of the grand old game... :-) I've got 5 discrete weapons classes (extra light, light, medium, heavy, extra heavy, discussed as Joesky tax in <a href="http://servitorludi.blogspot.com/2011/03/high-hopes-and-broken-hearts.html" rel="nofollow">this post</a>) that go progressively up in damage. To replace the "no edged weapons" thing (which can be very wishy washy), I have clerics being restricted to the first three only. I see that as universal to all cults/religions, since in general a cleric receives a more limited amount of training in fighting than say, a fighter. Your other kinds of flavorful restrictions seem nicely suited to being customized to individual sects.Cygnushttps://www.blogger.com/profile/10394890573443379954noreply@blogger.comtag:blogger.com,1999:blog-7239577512598038009.post-40012747197595766462011-05-28T14:59:21.824-07:002011-05-28T14:59:21.824-07:00@richard: it's a way to represent mechanically...@richard: it's a way to represent mechanically a point of honor you see in (frex) the John Carter stories: when you fight an opponent, always use a weapon of the same type or lower; no pulling out a pistol when someone comes at you with a knife. I use 1d6 for all weapon damage, so I have to distinguish weapons based on length; if you have different damage ranges for different weapons, you can go by max damage instead, although in my way of thinking, the damage bonus sort of negates that.<br /><br />I did think of a vow somewhat along the lines you list. But I wanted something I could sum up simply, whereas the other vow I was considering would have three or four parts.Talysmanhttps://www.blogger.com/profile/02162328521343832412noreply@blogger.comtag:blogger.com,1999:blog-7239577512598038009.post-63189356266422966402011-05-28T14:28:27.692-07:002011-05-28T14:28:27.692-07:00I love what you're doing here, and with multi-...I love what you're doing here, and with multi-classing generally, but I really, really love the cleric-monk. Never strike the first blow is an excellent vow. The weapon length one... I see it mechanically, but I'm not convinced thematically. I could see never be first to use deadly force, so you have to strike to subdue, or never use arms against an unarmed foe. Either way, missile weapons are out. <br /><br />Beautiful work. Thank you.richardhttps://www.blogger.com/profile/13517340075234811323noreply@blogger.comtag:blogger.com,1999:blog-7239577512598038009.post-45286190091042752032011-05-28T13:05:09.398-07:002011-05-28T13:05:09.398-07:00@Stuart: yeah, I figured "why not just say mo...@Stuart: yeah, I figured "why not just say monks have an AC 3 or whatever armor they're wearing, whichever is lower?" It's easy!<br /><br />@James: swipe away!<br /><br />@Cygnus: Are you thinking of vows as linked to additional cleric powers, or replacements for the standard "don't draw blood" rule? (which is quite weak, I'll admit.)Talysmanhttps://www.blogger.com/profile/02162328521343832412noreply@blogger.comtag:blogger.com,1999:blog-7239577512598038009.post-72978058584829984322011-05-28T12:42:46.996-07:002011-05-28T12:42:46.996-07:00I like these! And this in particular:
grants an A...I like these! And this in particular:<br /><br /><em>grants an AC of 3 when unarmored</em><br /><br />Is even more straightforward than keeping track of an increasing AC bonus. :)Anonymoushttps://www.blogger.com/profile/13457050225967190052noreply@blogger.comtag:blogger.com,1999:blog-7239577512598038009.post-39349573741652583492011-05-28T09:44:01.929-07:002011-05-28T09:44:01.929-07:00These are very nice. I may very well swipe some of...These are very nice. I may very well swipe some of these ideas for use in my own campaign.James Maliszewskihttps://www.blogger.com/profile/00341941102398271464noreply@blogger.comtag:blogger.com,1999:blog-7239577512598038009.post-63906271521285266802011-05-28T09:41:27.895-07:002011-05-28T09:41:27.895-07:00I actually like some of these behavior restriction...I actually like some of these behavior restrictions for plain ol' <i>clerics.</i> I've been looking for a bit more flavor/crunch to distinguish clerics from magic-users in <a href="http://servitorludi.blogspot.com/p/homebrew-82-rpg.html" rel="nofollow">Homebrew '82</a>, and something like this may really fit the bill. (The GM will have to assign specific restrictions to specific orders or religions, and PCs can choose which to join...?)Cygnushttps://www.blogger.com/profile/10394890573443379954noreply@blogger.com