tag:blogger.com,1999:blog-7239577512598038009.post5933073292309228717..comments2024-02-27T01:17:39.925-08:00Comments on The Nine and Thirty Kingdoms: XP Requirements As RespectabilityTalysmanhttp://www.blogger.com/profile/02162328521343832412noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-7239577512598038009.post-84432191414824399362011-10-24T15:01:47.809-07:002011-10-24T15:01:47.809-07:00Very interesting! Of course, as Richard suggests,...Very interesting! Of course, as Richard suggests, really taking advantage of this idea might have aspects in other parts of the gam system.Treyhttps://www.blogger.com/profile/04647628467658839351noreply@blogger.comtag:blogger.com,1999:blog-7239577512598038009.post-78756081740042571582011-10-24T14:10:21.606-07:002011-10-24T14:10:21.606-07:00That certainly harmonizes with Jeff's carousin...That certainly harmonizes with Jeff's carousing for experience rules - when I realised he was really talking about providing feasts for the whole village it all suddenly made sense to me. <br /><br />what you're describing also exactly reflects GURPS Goblins and its chauvinism rules, where you lose mechanical advantage as you move away from the epicenter of your social capital/status. A problem for far-ranging campaigns?richardhttps://www.blogger.com/profile/13517340075234811323noreply@blogger.com