tag:blogger.com,1999:blog-7239577512598038009.post6064215376566786261..comments2024-02-27T01:17:39.925-08:00Comments on The Nine and Thirty Kingdoms: XP: Does It Have to Be Dissociated?Talysmanhttp://www.blogger.com/profile/02162328521343832412noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-7239577512598038009.post-9878184652621984562013-03-26T17:08:59.956-07:002013-03-26T17:08:59.956-07:00> Charles sees experience points as dissociate...> Charles sees experience points as dissociated from anything in-game<br /><br />Not buying that - for D&D XPs at least! If the characteristics of your character are in any way associated with changes in "experience points" then they are associated: end of story. :)<br /><br />Getting around that would require dissociation of the character from the environment in which they exist, which harks back to the debate about the "fluff" around the characters being treated in a passive (setting/ambiance) manner as opposed to something they actually "live in" and interact with (relabeled "flwff" on http://img.photobucket.com/albums/v316/harami2000/rct_odnd.gif for (in?)convenience ^^) as a prerequisite for the roleplaying contract.<br /><br />> It's also why you earn experience points for treasure in the first place.<br /><br />(aside) That was an over-simplistic cop-out in the first place when (proto) D&D was in the process of moving towards a puzzle-solving game but not codified accordingly. In that timeframe, still pre-publication, experience points were rewarded for "role playing" but such rewards (actually for "puzzle solving", not "role playing") open the old meta-gaming can of worms further.<br />q.v., for example, discussion with Rob Kuntz and others in the following thread ( http://www.dragonsfoot.org/forums/viewtopic.php?f=11&t=46465&p=994168#p994168 / http://www.dragonsfoot.org/forums/viewtopic.php?f=11&t=46465&p=994840#p994840 / http://www.dragonsfoot.org/forums/viewtopic.php?f=11&t=48297&p=1042701#p1042701 ).<br /><br />"OD&D as published" and "gold standard" do not sit well in the same sentence, anyhow. If that were the case we'd all be RPing parties with a single caller, no? <br />And it's not as though D&D was sold as a "roleplaying game" back then, anyhow. :)<br /><br />02c, anyhow, in passing!<br /><br />Cheers,<br />David.irbyzhttps://www.blogger.com/profile/12215185881501392755noreply@blogger.comtag:blogger.com,1999:blog-7239577512598038009.post-17651370375760322572013-03-26T16:56:38.318-07:002013-03-26T16:56:38.318-07:00Dave Arneson's Adventures in Fantasy had rules...Dave Arneson's Adventures in Fantasy had rules for lying about exploits to gain "Reputation XP". However, if you were ever caught lying, you'd lose 1/2 of your levels and you wouldn't gain any XP for exploits unless there was a neutral third party who'd vouch for your actions.Hedgehobbithttps://www.blogger.com/profile/17606283586332210195noreply@blogger.com