tag:blogger.com,1999:blog-7239577512598038009.post6335542138416069108..comments2024-02-27T01:17:39.925-08:00Comments on The Nine and Thirty Kingdoms: Aging MagicTalysmanhttp://www.blogger.com/profile/02162328521343832412noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-7239577512598038009.post-1305338940112852542012-06-22T17:45:47.512-07:002012-06-22T17:45:47.512-07:00I'll have something more on this later tonight...I'll have something more on this later tonight.Talysmanhttps://www.blogger.com/profile/02162328521343832412noreply@blogger.comtag:blogger.com,1999:blog-7239577512598038009.post-13446784133841615172012-06-22T14:41:05.796-07:002012-06-22T14:41:05.796-07:00In any case, aging one year every once in a while ...In any case, aging one year every once in a while is certainly more dramatic, and would probably be noticed more by players.Necropraxishttps://www.blogger.com/profile/12716340801054739658noreply@blogger.comtag:blogger.com,1999:blog-7239577512598038009.post-29395201644241536602012-06-22T14:40:26.429-07:002012-06-22T14:40:26.429-07:00I like this a lot, though it seems like the expect...I like this a lot, though it seems like the expected value of aging is considerably higher than 1 HP = 1 day. 5+ on <i>cure light wounds</i> means that statistically characters will age one year for every 13.5 HP healed (expected value of 1d6 + 1 = 4.5; 1 in 3 healings will result in aging on 5+). That is just a matter of adjusting math though, and could be tuned to any value desired. I am considering rolling a d20 along with the healing die and aging on a roll of 1. This would make 90 HP of magical healing likely to result in 1 year of aging.Necropraxishttps://www.blogger.com/profile/12716340801054739658noreply@blogger.com