tag:blogger.com,1999:blog-7239577512598038009.post6554622363038304260..comments2024-02-27T01:17:39.925-08:00Comments on The Nine and Thirty Kingdoms: Geomorph G10: Crushing TrapTalysmanhttp://www.blogger.com/profile/02162328521343832412noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-7239577512598038009.post-13950199957097788082011-05-09T14:17:07.422-07:002011-05-09T14:17:07.422-07:00I'm not sure what you mean by the second parag...I'm not sure what you mean by the second paragraph. As for the rest: the more interpretations, the merrier! My interpretation for G9 is that a capstan is use to prime/set the trap, raising heavy weights to a certain height. A trigger causes the weights to drop, turning the screws and closing the walls rapidly. For G10, the walls can close slower, giving the people in the room time to find the secret door to the east.Talysmanhttps://www.blogger.com/profile/02162328521343832412noreply@blogger.comtag:blogger.com,1999:blog-7239577512598038009.post-43279825750572035712011-05-09T09:32:49.858-07:002011-05-09T09:32:49.858-07:00In both of these I'm wondering what the motive...In both of these I'm wondering what the motive power is for crushing. I'd love it to be most of the inhabitants of the dungeon turning a great big capstan. That way you could just possibly get a drop on them by sending a couple of scouts into the corridor while the party muscle wait at the machinery room door.<br /><br />I'm guessing in this one the trapdoor into the corridor is heavy and slightly recessed into the floor, making it impossible to open from topside unless you've wedged it? I'm trying to think of ways this could be an interaction opportunity more than a killer trap.richardhttps://www.blogger.com/profile/13517340075234811323noreply@blogger.com