tag:blogger.com,1999:blog-7239577512598038009.post6558897353199216775..comments2024-02-27T01:17:39.925-08:00Comments on The Nine and Thirty Kingdoms: Subhex CoastlinesTalysmanhttp://www.blogger.com/profile/02162328521343832412noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-7239577512598038009.post-16753030244065915732015-03-11T06:04:23.602-07:002015-03-11T06:04:23.602-07:00In Campaign Law, you start from a known coastal he...In Campaign Law, you start from a known coastal hex (This could be the edge of an existing map or a randomly determined coastal hex that is discovered while the PCs are traveling in uncharted seas.) then you roll percentile dice to determine if an adjacent hex is coastal land or open sea. It is a 50/50 chance. The process is repeated until the coast runs off the page or loops back around to form an island. It is a little tedious for an 'at the table' method. At the table, I'd probably just drop a handful or two of dice on a sheet of paper then do a rough trace around the outer edge of the pattern formed by the dice. Your compromise method of rolling a rough outline then rolling for deviations is a good middle ground. Mphs.Stevehttps://www.blogger.com/profile/05823146612703544448noreply@blogger.com