tag:blogger.com,1999:blog-7239577512598038009.post7614201626795411895..comments2024-02-27T01:17:39.925-08:00Comments on The Nine and Thirty Kingdoms: Resolution Options: 2d6 RollsTalysmanhttp://www.blogger.com/profile/02162328521343832412noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-7239577512598038009.post-78262024940426829852012-11-23T06:49:48.672-08:002012-11-23T06:49:48.672-08:00Ther is an english version now.
Sorry if I cannot...Ther is an english version now. <br />Sorry if I cannot develop: my own grasp of English is not good enough to express myself correctly. porphyre77https://www.blogger.com/profile/07620350717226228078noreply@blogger.comtag:blogger.com,1999:blog-7239577512598038009.post-24807708242527859222012-11-22T13:31:43.464-08:002012-11-22T13:31:43.464-08:00I DLed it a while ago, mostly to practice my Frenc...I DLed it a while ago, mostly to practice my French, but I didn't get around to actually reading it. I did skim it and vaguely remember that it switches to a 2d6 system, but I don't recall any details.Talysmanhttps://www.blogger.com/profile/02162328521343832412noreply@blogger.comtag:blogger.com,1999:blog-7239577512598038009.post-5092068929104936612012-11-22T13:08:07.326-08:002012-11-22T13:08:07.326-08:00You should have a look at Nicolas "snorri&quo...You should have a look at Nicolas "snorri" Desseaux' <i>Epées & Sorcellerie</i>porphyre77https://www.blogger.com/profile/07620350717226228078noreply@blogger.comtag:blogger.com,1999:blog-7239577512598038009.post-78522071829087287082012-11-21T21:09:52.678-08:002012-11-21T21:09:52.678-08:00I'm working a CHAINMAIL derived game that does...I'm working a CHAINMAIL derived game that does exactly this.<br /><br />Basically 9+ to hit an opponent of your troop type. Heroes score 1 hit on a 7+ and 4 hits on 9+. Superheroes score 1 hit on 5+, 2 hits on 7+ and 8 hits on 9+Anonymoushttps://www.blogger.com/profile/05494391031541363595noreply@blogger.comtag:blogger.com,1999:blog-7239577512598038009.post-40624444669629774342012-11-21T19:36:42.022-08:002012-11-21T19:36:42.022-08:00I've tried out a few variations with 2d6 also,...I've tried out a few variations with 2d6 also, because a similar "roll to cast" scheme works out so well. Basically, if you look at the last table on this post:<br /><br /><a href="http://untimately.blogspot.com/2012/11/spectrum-systems.html" rel="nofollow">http://untimately.blogspot.com/2012/11/spectrum-systems.html</a><br /><br />-1 for each spell level, +1 for each rank of spell capability (which is basically character level divided by 2 rounded up; example: 5th level characters can cast 3rd level spells).<br /><br />If doing a similar thing for martial combat, penalty to the 2d6 roll should be opponent's armor, but a full 7 point spread is too much for 2d6 to handle nicely, so maybe it's just -1, -2, -3 for light, medium, and heavy armor, and shields do something like a saving throw parry (or maybe one more -1 is okay; haven't run the probabilities). Then, the attack bonus is the attack rank (that is, the <i>number</i> of the column in the MEN ATTACKING matrix). So first level fighter gets +1, fourth level (hero) gets +2, etc. <br /><br />The five fold hit reaction could be fumble, miss, grazing hit, hit, and critical.Necropraxishttps://www.blogger.com/profile/12716340801054739658noreply@blogger.com