tag:blogger.com,1999:blog-7239577512598038009.post8038881622235918115..comments2024-02-27T01:17:39.925-08:00Comments on The Nine and Thirty Kingdoms: Revised Last-Minute Keys and LocksTalysmanhttp://www.blogger.com/profile/02162328521343832412noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-7239577512598038009.post-47637351842886054242018-12-13T17:15:44.341-08:002018-12-13T17:15:44.341-08:00Actually, I was discussing this on Discord a week ...Actually, I was discussing this on Discord a week or so ago and that topic came up.<br /><br />Another possibility is to use 2d6 reaction rolls, but roll an extra d6 for every unmatched keyword in a lock (or in a diplomat's personality) and then take the two lowest dice as the result.Talysmanhttps://www.blogger.com/profile/02162328521343832412noreply@blogger.comtag:blogger.com,1999:blog-7239577512598038009.post-42897252629500177802018-12-13T15:28:04.151-08:002018-12-13T15:28:04.151-08:00Hey, you did it! haha
THis looks to me like a uni...Hey, you did it! haha<br /><br />THis looks to me like a universal mechanic masquerading as a specific one (a la reaction checks); this would work for some form of diplomacy if you include things like faction and personality keywords and im sure a ton othersMufnhttps://www.blogger.com/profile/04553153945316136891noreply@blogger.com