tag:blogger.com,1999:blog-7239577512598038009.post8062840636557614011..comments2024-02-27T01:17:39.925-08:00Comments on The Nine and Thirty Kingdoms: True Improv HexcrawlTalysmanhttp://www.blogger.com/profile/02162328521343832412noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-7239577512598038009.post-37754431721906892852013-02-08T10:16:26.846-08:002013-02-08T10:16:26.846-08:00Hmmm. I've actually already written a review o...Hmmm. I've actually already written a review of the JG approach for tomorrow, and I can see this method addresses a couple of the issues I mention. I'll give it a more thorough look and maybe write up a supplementary review on that.Talysmanhttps://www.blogger.com/profile/02162328521343832412noreply@blogger.comtag:blogger.com,1999:blog-7239577512598038009.post-61829129955456503502013-02-07T19:29:07.279-08:002013-02-07T19:29:07.279-08:00Here is an approach based on the Judges Guild tabl...Here is an approach based on the Judges Guild tables:<br />http://www.scribd.com/doc/70812470/Wilderness-Hexplore-RevisedJedhttps://www.blogger.com/profile/12909172154546099087noreply@blogger.comtag:blogger.com,1999:blog-7239577512598038009.post-14789034098706617802013-02-03T16:51:18.135-08:002013-02-03T16:51:18.135-08:00Heh,was going to mention SoTN too. Will have to c...Heh,was going to mention SoTN too. Will have to check out FitJ's solo campaign. But I think doing this sort of thing live and on the fly would be best served by a computer program.DHBoggshttps://www.blogger.com/profile/02170439175265397893noreply@blogger.comtag:blogger.com,1999:blog-7239577512598038009.post-45033909829345717822013-02-02T20:56:26.544-08:002013-02-02T20:56:26.544-08:00Appendix B of the DMG is about random wilderness t...Appendix B of the DMG is about random wilderness terrain. It bases the terrain of a new hex on the terrain of the hex being exited. So, that would cover one piece of the requested tool.faoladhhttps://www.blogger.com/profile/03691952430041394614noreply@blogger.com