tag:blogger.com,1999:blog-7239577512598038009.post8640281784869044117..comments2024-02-27T01:17:39.925-08:00Comments on The Nine and Thirty Kingdoms: Turns and RoundsTalysmanhttp://www.blogger.com/profile/02162328521343832412noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-7239577512598038009.post-68838888823891438142014-10-31T23:37:07.468-07:002014-10-31T23:37:07.468-07:00Why define the length of a melee round at all?
So...Why define the length of a melee round at all?<br /><br />So that you know what can be done in one round. Can I run and hit the switch on the tower that's 100 metres away? Piece of cake in a 1 minute round, a brisk walk will do it. Simply impossible in a six-second round.<br /><br />Can I rifle through the trash and find the macguffin before the troll kills my friends? Quite possibly with a one-minute round, ridiculous with a six second round.<br /><br />It's also worth keeping in mind while thinking about what can be done in a round that classic D&D movement rates only work with a short round; they are beyond laughably slow with a one-minute round. Either OD&D round length or movement speed is certainly an error in the transcription from Chainmail.Charles Ahttps://www.blogger.com/profile/00941603544547428940noreply@blogger.com