tag:blogger.com,1999:blog-7239577512598038009.post986051749882835356..comments2024-02-27T01:17:39.925-08:00Comments on The Nine and Thirty Kingdoms: The Lone HeroTalysmanhttp://www.blogger.com/profile/02162328521343832412noreply@blogger.comBlogger8125tag:blogger.com,1999:blog-7239577512598038009.post-46960368963426162162013-01-10T11:12:19.208-08:002013-01-10T11:12:19.208-08:00Yeah, that's going to be a matter of taste. To...Yeah, that's going to be a matter of taste. To me, a risk of serious injury regardless of level looks like a plus rather than a minus. The metal armor rule at least prevents insta-death.Talysmanhttps://www.blogger.com/profile/02162328521343832412noreply@blogger.comtag:blogger.com,1999:blog-7239577512598038009.post-40036468457542640872013-01-10T11:06:01.941-08:002013-01-10T11:06:01.941-08:00I would certainly use 5+ rolls as killing blows, o...I would certainly use 5+ rolls as killing blows, otherwise I assume they would fall unconscious as well.<br /><br />My concern is that it might probably make adventuring much more dangerous as mid or high level characters hit by 1 HD opponents for 5+ damage also receive injuries.Ynas Midgardhttps://www.blogger.com/profile/14972628887096890642noreply@blogger.comtag:blogger.com,1999:blog-7239577512598038009.post-38844986733723576712013-01-08T11:02:08.847-08:002013-01-08T11:02:08.847-08:00I think it wouldn't slow things down much, if ...I think it wouldn't slow things down much, if at all. The roll to see if you are injured is the damage roll. "You take 4 hits, but no significant damage, just bruises and cuts," versus "You take 5 hits and the guard's mace numbs your shield-arm; write down 'injured left arm'." For hordes of mercs, though, you might be right. Maybe treat all 5+ damage rolls as strikes to the head or vitals, knocking them out of the combat or killing them, so that you don't have to keep notes on which NPCs have crippled arms or legs.Talysmanhttps://www.blogger.com/profile/02162328521343832412noreply@blogger.comtag:blogger.com,1999:blog-7239577512598038009.post-54141691831704003702013-01-08T08:28:44.923-08:002013-01-08T08:28:44.923-08:00I am thinking about implementing the injury-system...I am thinking about implementing the injury-system presented here to regular D&D gaming. I am not sure, however, if I want it work for 0th-level NPCs (such as common henchmen) as well; I figure it would slow things down too much.Ynas Midgardhttps://www.blogger.com/profile/14972628887096890642noreply@blogger.comtag:blogger.com,1999:blog-7239577512598038009.post-60787623901019287222013-01-04T13:41:25.350-08:002013-01-04T13:41:25.350-08:00I guess you're talking about hit points, rathe...I guess you're talking about hit points, rather than injury? Recover from injury, even in standard D&D, is always a fast forward, unless a player opts to adventure before fully recovered.<br /><br />The recovery time for hit points (fatigue) that I'm suggesting above is basically five minutes. It's not on fast forward because it may be interrupted. Players have to make a decision: rest a bit (and erase all hits) or push on?Talysmanhttps://www.blogger.com/profile/02162328521343832412noreply@blogger.comtag:blogger.com,1999:blog-7239577512598038009.post-52516085297235198882013-01-04T13:38:14.107-08:002013-01-04T13:38:14.107-08:00Sounds too much like an action point system to me....Sounds too much like an action point system to me.Talysmanhttps://www.blogger.com/profile/02162328521343832412noreply@blogger.comtag:blogger.com,1999:blog-7239577512598038009.post-10227569483695824322013-01-04T04:05:02.471-08:002013-01-04T04:05:02.471-08:00Why have protracted healing downtime for a Lone He...Why have protracted healing downtime for a Lone Hero? You can simply fast forward to where the hero is healed up except for situations hanging on the passage of time.<br /><br />Lone Hero games don't need a change in rules just a change in expectations. <br /><br />JDJarvishttps://www.blogger.com/profile/07691101939920824546noreply@blogger.comtag:blogger.com,1999:blog-7239577512598038009.post-62549500774157258202013-01-03T20:10:11.555-08:002013-01-03T20:10:11.555-08:00Hmm, solitary heroes tend to be very unique specim...Hmm, solitary heroes tend to be very unique specimens in their environments, whether physically like Conan or John Carter, or mentally like <a href="http://alesmiter.blogspot.com/2012/12/book-report-mazirian-magician.html" rel="nofollow">Maizirin</a> in Vance's story. Perhaps give the hero 1 action per HD which may be used as either an attack or to automatically block a single attack?Rod Thompsonhttps://www.blogger.com/profile/12824146866756155345noreply@blogger.com