tag:blogger.com,1999:blog-7239577512598038009.post1401547250135185574..comments2024-02-27T01:17:39.925-08:00Comments on The Nine and Thirty Kingdoms: Scene and ValueTalysmanhttp://www.blogger.com/profile/02162328521343832412noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-7239577512598038009.post-18351758928006099322012-11-05T12:07:53.003-08:002012-11-05T12:07:53.003-08:00@Telecanter: Cool, I figured we agreed more than w...@Telecanter: Cool, I figured we agreed more than we disagreed. But I don't think the community is actually placing commercialism at the top of the RPG scene (with a small number of exceptions.) Rather, I think that people are sort of forcing themselves into commercial publication for reasons other than profit. But that's something I'll address in the next post.Talysmanhttps://www.blogger.com/profile/02162328521343832412noreply@blogger.comtag:blogger.com,1999:blog-7239577512598038009.post-56966799281388216052012-11-04T08:50:22.320-08:002012-11-04T08:50:22.320-08:00I don't disagree with anything you've writ...I don't disagree with anything you've written (though I think it's unfortunate that our society sees everything-- even poetry and music-- through a business lens, tallying up profits and losses).<br /><br />My personal answer for your question:<br />"Does the exchange of money make a product commercial and thus not artistically valuable?"<br />Is pretty clearly, no; something can be great and be sold.<br /><br />I guess the question that I was reacting against (and you weren't really asking) was:<br />"Is selling a product the pinnacle of engaging in the scene? Is profit the best way to measure merit?"<br />Which I think, again, clearly is no, but as far as I can tell the underlying assumption in the community is that the answer to this is yes. I'll probably write a blog post about it.Telecanterhttps://www.blogger.com/profile/07238356788092725244noreply@blogger.comtag:blogger.com,1999:blog-7239577512598038009.post-4502037783255859022012-11-04T05:39:12.306-08:002012-11-04T05:39:12.306-08:00I agree with your definitions.
I think commercial...I agree with your definitions.<br /><br />I think commercial RPGs balance return on investment and artistic endeavour. Art (good writing and imagery) is expensive and commercial projects must keep costs down to protect margin. I imagine that there is a desire to make art but financial reality gets in way.Rob Langhttps://www.blogger.com/profile/01377928640392467606noreply@blogger.com