tag:blogger.com,1999:blog-7239577512598038009.post2188938699479535661..comments2024-02-27T01:17:39.925-08:00Comments on The Nine and Thirty Kingdoms: Many Levels, Many Damage DiceTalysmanhttp://www.blogger.com/profile/02162328521343832412noreply@blogger.comBlogger10125tag:blogger.com,1999:blog-7239577512598038009.post-28343826852317856402013-11-12T04:03:48.991-08:002013-11-12T04:03:48.991-08:00TSR's Warriors of Mars works like this. There&...TSR's Warriors of Mars works like this. There's a chart where you compare the attackers and defenders hit dice and get two numbers, one to wound your opponent and another, higher number, to kill him outright. Hedgehobbithttps://www.blogger.com/profile/17606283586332210195noreply@blogger.comtag:blogger.com,1999:blog-7239577512598038009.post-40518010421641273242013-11-11T20:26:46.611-08:002013-11-11T20:26:46.611-08:00Alternatively, roll for attacks but not damage, as...Alternatively, roll for attacks but not damage, assuming each hit is a kill. Again, you're rolling these all at once, so it takes no extra time, and there's less math which makes it even faster while still giving players the fun of rolling lots o' dice!Holly Oatshttps://www.blogger.com/profile/01703437987958922954noreply@blogger.comtag:blogger.com,1999:blog-7239577512598038009.post-71456366701783127752013-11-11T20:11:45.925-08:002013-11-11T20:11:45.925-08:00After thinking about it for more than two seconds,...After thinking about it for more than two seconds, I'm thinking my suggestion might not be the best idea. The whole confirmation stage would slow things down to much<br /><br />Are the extra dice really a problem if you're throwing them all out at once? I think it'd be pretty fun for a fighter to chuck, say, 5d6 on the table (no attack roll) and just apply each die as damage to one opponent, done so as to maximize the number of foes killed. So if five orcs have 3, 5, 1, 3 and 4 hit points, and the player rolls 5, 1, 2, 5 and 1 for damage, he'd kill three orcs and the remaining two would have 1 and 2 hpHolly Oatshttps://www.blogger.com/profile/01703437987958922954noreply@blogger.comtag:blogger.com,1999:blog-7239577512598038009.post-3386969318642621222013-11-11T19:57:04.849-08:002013-11-11T19:57:04.849-08:00I've been playing with extra damage for a few ...I've been playing with extra damage for a few months now. I give out 2 dice at 4 HD, 3 at 8 HD etc. Unfortunately, the highest level character is 3rd and he's a magic-user so no ones done extra damage so far.<br /><br />I do like Dave's spreading damage rule. It makes large numbers of weak opponents (20 or so) a playable challenge for the party. Plus a critical doing double damage matters even against the little guys. In D&D, doing double damage to a kobold is pointless but this way, even a first level character can get lucky and take out three with one blow. Hedgehobbithttps://www.blogger.com/profile/17606283586332210195noreply@blogger.comtag:blogger.com,1999:blog-7239577512598038009.post-63598700742213350242013-11-11T15:56:58.389-08:002013-11-11T15:56:58.389-08:00let me know how it works out. I think it should be...let me know how it works out. I think it should be pretty smooth and satisfying. And, if you decided to extend the advantage to all classes, the fighters still have the advantage, since clerics wouldn't do 2 dice damage until 12th level and M-Us at 11th level.Talysmanhttps://www.blogger.com/profile/02162328521343832412noreply@blogger.comtag:blogger.com,1999:blog-7239577512598038009.post-78504075225424842772013-11-11T11:01:57.260-08:002013-11-11T11:01:57.260-08:00I'm torn; I want to prevent bonus inflation to...I'm torn; I want to prevent bonus inflation to attacks, and I also don't much care for multiple attacks at this point in my gaming. So increasing damage die seems the way to go. I really like the idea of Fighters and Monsters sharing the same 'damage schedule' and fighters getting 2d6 at 8th level with any weapon (3d6 at 12th, etc.), and I think I'm going to try that out in my own game. Anathematahttps://www.blogger.com/profile/03459426255827443025noreply@blogger.comtag:blogger.com,1999:blog-7239577512598038009.post-18748809866013489252013-11-11T10:42:08.748-08:002013-11-11T10:42:08.748-08:00I believe Dave Arneson had it right. Characters do... I believe Dave Arneson had it right. Characters do more damage as they level up (to everything!) and damage spills over from one monster to another. Do 30 points of damage to kobolds with 3 hit points each? Kill 10 kobolds. Against bugbears with 10 hit points each? Kill 3 bugbears. Easy and scales well unlike the cumbersome (and illogical) "vs creatures with 1 hit die" nonsense.Hedgehobbithttps://www.blogger.com/profile/17606283586332210195noreply@blogger.comtag:blogger.com,1999:blog-7239577512598038009.post-84105457916228100552013-11-11T10:29:07.146-08:002013-11-11T10:29:07.146-08:00Yours is certainly more efficient. Maybe a little...Yours is certainly more efficient. Maybe a little boring though. This isn't a skill check; it's an attack roll! Players love rolling those<br /><br />As long as we're throwing around ideas, here's one that just popped into my head: forget the attack roll and only roll damage. If you drop a foe, you can attack another. Don't stop till you fail to dropHolly Oatshttps://www.blogger.com/profile/01703437987958922954noreply@blogger.comtag:blogger.com,1999:blog-7239577512598038009.post-51781131714859420412013-11-11T08:56:35.051-08:002013-11-11T08:56:35.051-08:00Yes, but "You do standard damage to one and k...Yes, but "You do standard damage to one and killed the rest" is even faster. Plus, if you *do* wind up with a means of doing more damage, you don't have to reconcile the two damage systems.Talysmanhttps://www.blogger.com/profile/02162328521343832412noreply@blogger.comtag:blogger.com,1999:blog-7239577512598038009.post-69957237628070850712013-11-11T08:43:00.416-08:002013-11-11T08:43:00.416-08:00I only mentioned this option over the multiple att...I only mentioned this option over the multiple attack rolls of OD&D vs the wimpy monsters (0 or 1 HD depending on rules). 8d6 rolled after a single hit roll is a lot faster than say 8 hit rolls followed by up to 8 damage rolls. JDJarvishttps://www.blogger.com/profile/07691101939920824546noreply@blogger.com