tag:blogger.com,1999:blog-7239577512598038009.post4264098806043171488..comments2024-02-27T01:17:39.925-08:00Comments on The Nine and Thirty Kingdoms: Mapping for PlayersTalysmanhttp://www.blogger.com/profile/02162328521343832412noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-7239577512598038009.post-14921964323675578022011-07-29T14:20:27.149-07:002011-07-29T14:20:27.149-07:00I'm with you a 100%, or is that to precise?I'm with you a 100%, or is that to precise?Mikehttps://www.blogger.com/profile/08231609275892907901noreply@blogger.comtag:blogger.com,1999:blog-7239577512598038009.post-50494023079693100792011-07-29T07:59:05.611-07:002011-07-29T07:59:05.611-07:00Another technique to try in some dungeons is to us...Another technique to try in some dungeons is to use patterns to create maps that seem more complex than they actually are and are easy for players to map (yet also easy to get lost in, mwahaha). I posted an example here: <a href="http://fireinthejungle.wordpress.com/2011/04/14/patterns-in-dungeon-maps-for-fun-and-profit-and-tpk/" rel="nofollow">Patterns in Dungeon Maps</a>Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7239577512598038009.post-18326986862285225372011-07-28T12:06:17.554-07:002011-07-28T12:06:17.554-07:00Interesting thoughts. I don't like when gamin...Interesting thoughts. I don't like when gaming gets bogged down in the minutia of mapping rooms exactly, either. One of the things we used to do is declare one player character the "mapper;" if that PC got swallowed whole by a purple worm, the map went with them.<br />As a lazy teenager I was unhappy with the 'cubic foot volumes' Gygax suggested for fireballs; our solution was to take a compass and draw a circle the size of a fireball on graph paper and then count how many squares fell ~90% within the circle... which was 14 squares. Thereafter, a fireball cast into an odd shaped space would expand until it filled 14 squares on the map.<br />As a player, I found exact dimensions on most player dungeon maps were less useful than notes of what and where... so, as we went along, if I were mapper I would mark pits, traps, monsters, etc.Stefan Poaghttps://www.blogger.com/profile/08192911890556534923noreply@blogger.com