tag:blogger.com,1999:blog-7239577512598038009.post4400725737044666533..comments2024-02-27T01:17:39.925-08:00Comments on The Nine and Thirty Kingdoms: PreferencesTalysmanhttp://www.blogger.com/profile/02162328521343832412noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-7239577512598038009.post-47564665962182937772013-10-14T21:31:31.622-07:002013-10-14T21:31:31.622-07:00I can write something about niche protection in tw...I can write something about niche protection in two days. Could have sworn I wrote about it before, but not sure where that is.Talysmanhttps://www.blogger.com/profile/02162328521343832412noreply@blogger.comtag:blogger.com,1999:blog-7239577512598038009.post-35855074181083674982013-10-14T20:16:12.318-07:002013-10-14T20:16:12.318-07:00I can understand why you'd have mixed feelings...I can understand why you'd have mixed feelings about skills, but opposed to niche protection? Could you elaborate on that, 'cause I honestly can't wrap my head around why you'd oppose niche protection unless you were also opposed to classes<br /><br />I'd kinda like to do this survey myself, but don't really participate in forums (only ever lurk Dragonsfoot and OD&D Discussion, and then just for specific information). Where might I find it?Holly Oatshttps://www.blogger.com/profile/01703437987958922954noreply@blogger.comtag:blogger.com,1999:blog-7239577512598038009.post-76408082946610946322013-10-14T17:09:41.765-07:002013-10-14T17:09:41.765-07:00It's an artifact of posting my answers without...It's an artifact of posting my answers without the questions. The survey asked whether players should almost always succeed, succeed about half the time, have random chances of success, or fail most of the time. Player choice wasn't even listed as an option. But I have mixed feelings about skills and I'm opposed to niche protection, which may explain why I'm an OD&D blogger and not 3e or 4e.Talysmanhttps://www.blogger.com/profile/02162328521343832412noreply@blogger.comtag:blogger.com,1999:blog-7239577512598038009.post-85910850176652655302013-10-14T09:12:49.633-07:002013-10-14T09:12:49.633-07:00Interesting you should phrase it as random chances...Interesting you should phrase it as random chances of success tempered by player choice. Seems to put a little too much emphasis on the dice for me. I'd say it's about player choice first and foremost, with the dice being used to handle any uncertainty<br /><br />If you strip out a lot of the NPC skills like Knowledge and any elements that undermine player skill, 3.0's got a great system. Skills are defined, but flexible since you can swap the skill ranks or key ability used in any situation; DM fiat's built into the system and you're even given feedback to decide when it's appropriate. It also handles niche protection pretty well, with cross-class and exclusive skills, though perhaps a little <i>too</i> well when it comes to rogues. Of course, like with just about everything, 3.5 ruined all thatHolly Oatshttps://www.blogger.com/profile/01703437987958922954noreply@blogger.com