tag:blogger.com,1999:blog-7239577512598038009.post511737151591884687..comments2024-02-27T01:17:39.925-08:00Comments on The Nine and Thirty Kingdoms: Identifying Magic ItemsTalysmanhttp://www.blogger.com/profile/02162328521343832412noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-7239577512598038009.post-78629857546430575432012-02-14T08:30:43.786-08:002012-02-14T08:30:43.786-08:00A moot point in my campaigns. All magic items are ...A moot point in my campaigns. All magic items are unique artifacts tied to a specific purpose and the only way to find out what they are capable of is through observation and use. Detect magic won't reveal it as nything special because it's not magic -- it's an artifact, created by powers that view "magic" as the harmless tinkerings of a newborn species (i.e., Man).<br /><br />For example, Trollsbane was a magical blade forged eons ago during the Troll Wars. It was wielded by the Warrior King Xarthon at the Battle of the Fens when he defeated the final troll incursion into the Southlands by slaying Uglar the Trollking in single combat. This much can be discovered through research or by asking the right people.<br /><br />A mighty blade indeed; however, the character finding it doesn't know that it glows with a cold blue light when trolls are within 500' or that it bursts into cold blue flame when a troll is within 100' nor that any damage inflicted on a troll is treated as fire damage (cannot regenerate) or that any troll seeing it must make a Morale check upon first encountering it or flee in panic. These are all determined by using the sword. By the way, it is only a normal blade when used against a non-troll.<br /><br />So in my games, no wands of fireballs, no staves of lighting, no potions of healing, no "ye old magick shoppe", no standard book of spells, etc...Anonymousnoreply@blogger.com