tag:blogger.com,1999:blog-7239577512598038009.post5156164165338214918..comments2024-02-27T01:17:39.925-08:00Comments on The Nine and Thirty Kingdoms: Why Dwarves Are Level CappedTalysmanhttp://www.blogger.com/profile/02162328521343832412noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-7239577512598038009.post-11317777802154734402012-02-10T15:32:39.693-08:002012-02-10T15:32:39.693-08:00Good post.
Re: Halflings &c... using your rat...Good post.<br /><br />Re: Halflings &c... using your rationale it would seem acceptable to slow level progression rather than cap outright. Then all the demihumans can sit around talking about how hard it is to break through the glass ceiling in the Fighter profession.<br /><br />I generally take anything rules-related that threatens to break the surface into discussion-of-play and ask 'what about the campaign created the table manifestation of this rule?' as opposed to 'this rule doesn't make sense in the campaign, so I am changing it'.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7239577512598038009.post-81224835445801607902012-02-10T12:12:52.979-08:002012-02-10T12:12:52.979-08:00@richard: Ability advancement is sort of a feedbac...@richard: Ability advancement is sort of a feedback loop. To a certain extent, in a game about characters becoming heroes, gaining reputation as a hero (and confidence in yourself) does improve your odds of winning in combat or surviving magical effects.<br /><br />But also, intangible experience improves ability, which in turn improves reputation and confidence. So it's not that you gain the ability to cast an extra spell or a higher level spell when you increase in level, but that you gain the spell after gaining so much experience, and as a consequence you also increase in level.<br /><br />I say "intangible experience" because I distinguish this from training. I don't see the fighter's increasing deadliness as a result of increased knowledge or practice at all, but more like a honing of instinct, combined with that afore-mentioned confidence.Talysmanhttps://www.blogger.com/profile/02162328521343832412noreply@blogger.comtag:blogger.com,1999:blog-7239577512598038009.post-46695671422437385442012-02-10T11:29:38.496-08:002012-02-10T11:29:38.496-08:00"makes perfect sense," sorry about that...."makes perfect sense," sorry about that. <br /><br />Freudian slip?richardhttps://www.blogger.com/profile/13517340075234811323noreply@blogger.comtag:blogger.com,1999:blog-7239577512598038009.post-76221613726222199822012-02-10T11:29:00.529-08:002012-02-10T11:29:00.529-08:00as far as social capital goes this males perfect s...as far as social capital goes this males perfect sense to me. Do you also increase hit points with levels, though? And attack chances and spell availability and the probability of thief skill success? Are these also consequences of social sanction (and if so, how)?<br /><br />(I have a partial answer for that, actually, related to the concept of "prowess" or "mana," but I'm curious to know how you work it).richardhttps://www.blogger.com/profile/13517340075234811323noreply@blogger.com