tag:blogger.com,1999:blog-7239577512598038009.post5454624776448006393..comments2024-02-27T01:17:39.925-08:00Comments on The Nine and Thirty Kingdoms: Out of the BoxTalysmanhttp://www.blogger.com/profile/02162328521343832412noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-7239577512598038009.post-48240787394619263482010-08-30T15:07:17.899-07:002010-08-30T15:07:17.899-07:00Another post on Critical Hits made me realize: box...Another post on Critical Hits made me realize: boxed text is the cut scene of tabletop role-playing.Talysmanhttps://www.blogger.com/profile/02162328521343832412noreply@blogger.comtag:blogger.com,1999:blog-7239577512598038009.post-77972844751554631252010-08-28T16:40:19.662-07:002010-08-28T16:40:19.662-07:00This is actually a concern I had about writing Ser...This is actually a concern I had about writing Servants of Plague, a module I wrote from notes I collected about a (relatively) successful session pulled "from my ass" so to speak. <br /><br />I wasn't sure whether or not to add boxed text- on one hand, people apparently read the shitty things, but on the other hand, it breaks the player-DM dialogue to unmentionable levels; it's no longer about a guy telling you about his take on the Demon Altar or letting you know what's important or unimportant, it's about you merely "playing through" a module, with the DM as information-holder and players as the problem solvers.<br /><br />I ignored boxed text entirely and instead made it as wide-open as possible, for any imaginitive DM to stick in their ideas. Keywords would be a good idea too, though ;)Nickhttps://www.blogger.com/profile/08596442998967851832noreply@blogger.com