tag:blogger.com,1999:blog-7239577512598038009.post5638987756828483708..comments2024-02-27T01:17:39.925-08:00Comments on The Nine and Thirty Kingdoms: Follow-Up: I Hate SimulationTalysmanhttp://www.blogger.com/profile/02162328521343832412noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-7239577512598038009.post-36174953188711059082013-11-17T19:15:53.915-08:002013-11-17T19:15:53.915-08:00Thought of something stupid at work: you like &quo...Thought of something stupid at work: you like "stimulation"; not simulation :pHolly Oatshttps://www.blogger.com/profile/01703437987958922954noreply@blogger.comtag:blogger.com,1999:blog-7239577512598038009.post-70537502420955938032013-11-17T09:40:18.472-08:002013-11-17T09:40:18.472-08:00Excellent post! Agreed pretty much 100%, though I...Excellent post! Agreed pretty much 100%, though I have to point out (as a former 3tard) that ECL/CRs were greatly misused by many groups. The original idea wasn't too different from what we see even in the original game: areas differ in general difficulty and tougher challenges generally bring greater rewards. One was meant to use ECLs and CRs when keying a dungeon level or wilderness region, and it should be noted they weren't all the same either. An example table in my DMG has ECLs from 5 to 23 and CRs as low as 1/4! The ref only compared these values to the average party level when deciding how much XP to award<br /><br />I've been thinking about social rules alot lately, specifically level limits and race-class combinations. I'm wondering if the rules shouldn't flat out state them, but assume some when constructing tables and such (so the monster entry for dwarves might only have fighters up to 4th level) and also mentioning them as tools players can expect referees to utilize. I still like my idea for racial hit die caps, thoughHolly Oatshttps://www.blogger.com/profile/01703437987958922954noreply@blogger.com