tag:blogger.com,1999:blog-7239577512598038009.post5647251203496229832..comments2024-02-27T01:17:39.925-08:00Comments on The Nine and Thirty Kingdoms: Fixing VentriloquismTalysmanhttp://www.blogger.com/profile/02162328521343832412noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-7239577512598038009.post-33873187568838179112012-09-07T13:55:50.959-07:002012-09-07T13:55:50.959-07:00You can do that, but that would obviously be the s...You can do that, but that would obviously be the spell equivalent of "niche protection", artificially limiting one spell to justify the existence of another.Talysmanhttps://www.blogger.com/profile/02162328521343832412noreply@blogger.comtag:blogger.com,1999:blog-7239577512598038009.post-52219478716442787552012-09-07T13:52:56.902-07:002012-09-07T13:52:56.902-07:00Yes and no. There's another talent that's ...Yes and no. There's another talent that's occasionally lumped in with ventriloquism, although it's technically not related: cupping your hand or turning your head to make your voice echo off a different wall and confuse listeners as to your location. The two talents often get conflated as "throwing your voice" in literature and it's depicted as being a little better than what you'd see in reality, but I'd base a game talent off this.<br /><br />As for the spell, some people interpret "turns" in the spell descriptions as "combat turns", i.e. one-minute rounds, and lately I've been moving towards that interpretation. So the usefulness of the Ventriloquism spell depends on which interpretation you use. Again, Magic Mouth will do everything you list for Ventriloquism, only better.Talysmanhttps://www.blogger.com/profile/02162328521343832412noreply@blogger.comtag:blogger.com,1999:blog-7239577512598038009.post-43950935815421344412012-09-06T21:57:59.209-07:002012-09-06T21:57:59.209-07:00I'd say audible glammer can't reproduce in...I'd say audible glammer can't reproduce intelligible speech.Norman J. Harman Jr.https://www.blogger.com/profile/01319655075997712313noreply@blogger.comtag:blogger.com,1999:blog-7239577512598038009.post-49939841621026649672012-09-06T21:13:27.288-07:002012-09-06T21:13:27.288-07:00I would just point out that mundane ventriloquism ...I would just point out that mundane ventriloquism doesn't actually make your voice come from somewhere else. It's really just the art of speaking without moving your lips - the illusion comes from lip-syncing the dummy.<br /><br />The spell does allow your voice to literally come from somewhere else, and it lasts for some time, so you can cast it, and then use it later.<br /><br />I only have my Basic Edition handy, but it lists 2 turn duration, 60' range, and area of effect of one item or location.Charles Ahttps://www.blogger.com/profile/00941603544547428940noreply@blogger.comtag:blogger.com,1999:blog-7239577512598038009.post-85649088352278748342012-09-06T20:26:29.756-07:002012-09-06T20:26:29.756-07:00This is a good solution. Ventriloquism could also ...This is a good solution. Ventriloquism could also be added as a "hear noise" style thief skill, if one is using that class.Necropraxishttps://www.blogger.com/profile/12716340801054739658noreply@blogger.com