tag:blogger.com,1999:blog-7239577512598038009.post6466255960268571869..comments2024-02-27T01:17:39.925-08:00Comments on The Nine and Thirty Kingdoms: Class TroubleTalysmanhttp://www.blogger.com/profile/02162328521343832412noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-7239577512598038009.post-255556284062726482013-06-11T08:47:36.549-07:002013-06-11T08:47:36.549-07:00XP limitations are not the kind of thing I'm t...XP limitations are not the kind of thing I'm talking about, although I'm OK with the differences between the four base classes. Not so OK with the method of making new classes by adding an XP modifier to compensate for extra powers, because (a) it's bland and adds nothing to the fictional world, and (b) it's basically a relative of point-buy character building, which I loathe.Talysmanhttps://www.blogger.com/profile/02162328521343832412noreply@blogger.comtag:blogger.com,1999:blog-7239577512598038009.post-5914696371807801462013-06-10T18:19:54.570-07:002013-06-10T18:19:54.570-07:00Yeah, and MU and Th armor limitations are biggies ...Yeah, and MU and Th armor limitations are biggies too. How do you see XP required for level advancement fitting in? Or is that more "gamey" than what you're thinking about? The limitations you mention are more in immediate play. Not sure what I think, I'm just throwing it out, but "create X, a tougher class than Y, and have it harder for X to advance" is sorta D&D standard operating procedure, isn't it? Even back to, say, elves (F+MU) in Holmes, right? Regards.landlord dombrowskihttps://www.blogger.com/profile/06388900543064531396noreply@blogger.com