tag:blogger.com,1999:blog-7239577512598038009.post658502600120773655..comments2024-02-27T01:17:39.925-08:00Comments on The Nine and Thirty Kingdoms: Weapons, Armor, and MagicTalysmanhttp://www.blogger.com/profile/02162328521343832412noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-7239577512598038009.post-91398891381831802802010-07-21T10:34:44.381-07:002010-07-21T10:34:44.381-07:00@Coldstream: You *could* kill a dragon with a dagg...@Coldstream: You *could* kill a dragon with a dagger that strikes a vulnerable part. You probably won't. OD&D assumes that a successful "to hit" roll means a blow that would kill a normal man (1d6 for hit dice.) Dragons have more hit dice, so it's a little harder. I covered my general thoughts on weapon mass <a href="http://9and30kingdoms.blogspot.com/2010/01/d6-only-weapons-size-and-mass.html" rel="nofollow">in this post</a> (summary: I'd grant a to-hit bonus rather than a damage bonus.) For really large monsters, I could give them a defensive bonus for weapons below a certain size. I might do a post on that.Talysmanhttps://www.blogger.com/profile/02162328521343832412noreply@blogger.comtag:blogger.com,1999:blog-7239577512598038009.post-15090092494288727872010-07-21T00:27:06.898-07:002010-07-21T00:27:06.898-07:00I originally had more to comment but it looks like...I originally had more to comment but it looks like you've been over much of this in the past and in most cases, we will just have to agree to disagree on the d6-only vs variable damage weapons (I'm not a fan of the term variable damage weapons, after all, 1d6 is "variable" too, I just haven't settled on a replacement term yet.)<br /><br />One thing I haven't seen with the d6-only system is how it deal with larger-than-human monsters. Does a dagger really do the same "damage" to a dragon, or even a cow, that a two-handed sword does or halberd? I know we're thinking of hit-points in differing ways, but a d6-only system means I'm just as likely to kill a dragon or stone giant or even a gnoll with a dagger as I would be a large axe or two-handed sword. <br /><br />I know part of your concerns with "variable-damage" weapons is that everyone will end up picking the same weapon, but I've always found that happens more in d6-only games I've been a part of. Lots of people take daggers (twice the attacks per round with all the same damage using Holmes' rules) or at least one-handed weapons so they can use a shield. Two-handed weapons fall by the wayside quickly. Anecdotal to be sure, but evidence that d6-only systems don't necessarily generate more weapon variety.<br /><br />Anyway, I'm sure we've all been through these discussions before, I just like to hear other opinions and see what people have worked through.Coldstreamhttps://www.blogger.com/profile/16140235342917611032noreply@blogger.comtag:blogger.com,1999:blog-7239577512598038009.post-61527118813727262002010-07-20T15:58:30.255-07:002010-07-20T15:58:30.255-07:00Nicely put.Nicely put.Rick Marshallhttps://www.blogger.com/profile/01707062453047354335noreply@blogger.com