tag:blogger.com,1999:blog-7239577512598038009.post6654539192424573428..comments2024-02-27T01:17:39.925-08:00Comments on The Nine and Thirty Kingdoms: ChargenTalysmanhttp://www.blogger.com/profile/02162328521343832412noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-7239577512598038009.post-33911881154860695042012-06-08T13:27:20.544-07:002012-06-08T13:27:20.544-07:00Templates are limited to a specific class. They ar...Templates are limited to a specific class. They are a preselection of proficiencies and equipment that follow a particular idea.Necropraxishttps://www.blogger.com/profile/12716340801054739658noreply@blogger.comtag:blogger.com,1999:blog-7239577512598038009.post-5393758890166173702012-06-08T13:24:10.540-07:002012-06-08T13:24:10.540-07:00ACKS is closest to B/X from the perspective of cha...ACKS is closest to B/X from the perspective of character creation. Ability score bonuses follow B/X. The major addition is the proficiency system, which is a mix between what would be called skills and feats in other systems.Necropraxishttps://www.blogger.com/profile/12716340801054739658noreply@blogger.comtag:blogger.com,1999:blog-7239577512598038009.post-84660036171248642842012-06-08T13:22:06.860-07:002012-06-08T13:22:06.860-07:00Physical ability scores do not seem like something...Physical ability scores do not seem like something that should come from background. After all, you can have a strong noble and a strong farmer.<br /><br />Surprisingly, I actually think the proto vision of D&D next is really compelling on this score. Class is what you do, background is what you did, and theme is how you do it. Ability scores are orthogonal. Starting possessions are part of background.<br /><br />Feats are part of theme (though they are really more like class features), and a loose skill system is part of background (which is sort of a mix between the old idea of secondary skills and preselected starting equipment).<br /><br />I really like how the parts are tied more to what the character is (cleric, commoner, lurker) and not so much what the character has (like individual skills and feats are). I'm not super happy with the actual themes we have seen so far, but I think the idea is excellent.Necropraxishttps://www.blogger.com/profile/12716340801054739658noreply@blogger.comtag:blogger.com,1999:blog-7239577512598038009.post-52251938650531804262012-06-08T12:40:22.966-07:002012-06-08T12:40:22.966-07:00@Tom: I don't have ACKS, so there are a lot of...@Tom: I don't have ACKS, so there are a lot of questions I'd have to answer before I could even get an inkling of how to customize it.<br /><br />First off, I'd need a better idea of the goal. Since you say this is farther than you would have gone, I take it you aren't trying to reduce it to three choices? Are you just trying to change the template part to make it more flexible?<br /><br />Second: how do the stats, classes, and templates interact? Do the stats act like AD&D stats (lots of bonuses that affect Fighters in particular) or are they toned down to near-LBB level? Can any template be mixed and matched with any class?Talysmanhttps://www.blogger.com/profile/02162328521343832412noreply@blogger.comtag:blogger.com,1999:blog-7239577512598038009.post-28329030340656102792012-06-08T12:09:05.619-07:002012-06-08T12:09:05.619-07:00So I've been wanting to do some customization ...So I've been wanting to do some customization of the ACKS template system; this is farther than I'd have gone, but I wonder if you could?<br /><br />Simplified ACKS character creation: roll 3d6x6 for stats, choose a class, roll hp, roll 3d6 one more time for template (replacing the 3d6x10gp starting gold roll). Template gives you your 2 proficiencies, 1-2 spells if relevant, starting equipment, and pocket change, as well as a hint of background.Tom Hudsonhttps://www.blogger.com/profile/14295247089905712338noreply@blogger.com