tag:blogger.com,1999:blog-7239577512598038009.post719128397439893445..comments2024-02-27T01:17:39.925-08:00Comments on The Nine and Thirty Kingdoms: Wandering Monster ConceptsTalysmanhttp://www.blogger.com/profile/02162328521343832412noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-7239577512598038009.post-40160957808698590482013-09-09T04:35:57.720-07:002013-09-09T04:35:57.720-07:00Sorry for the late reply:
As noted in the comment...Sorry for the late reply:<br /><br />As noted in the comments on the article "<a href="http://hackslashmaster.blogspot.com/2012/08/on-monster-random-wandering-or-otherwise.html" rel="nofollow">On the Monster, Random, Wandering, or Otherwise</a> This distinction was outlined in the Players Handbook for Advanced Dungeons & Dragons.-Chttps://www.blogger.com/profile/02331863932906631618noreply@blogger.comtag:blogger.com,1999:blog-7239577512598038009.post-58948637594577688142013-09-04T19:26:15.507-07:002013-09-04T19:26:15.507-07:00"The thing is: the fact that the adventurers ..."The thing is: the fact that the adventurers entered the dungeon means other things should be able to enter, too."<br /><br />If this is the case, though, things to keep in mind:<br /><br />1.) Things should have a reason for entering, just as the PCs do.<br />2.) The occupants of the dungeon should react to the wandering monster, just as they would react to the PCs.<br /><br />I think the major reason I don't use the second interpretation is because I favor active lairs, where the inhabitants consciously try to eject intruders. Thus, I assume that except for the PCs, they've been pretty successful at it...hence, no transients.<br /><br />If you favor more passive lairs or megadungeons, naturally you will have a different view.Jayhttps://www.blogger.com/profile/06204191776244096582noreply@blogger.comtag:blogger.com,1999:blog-7239577512598038009.post-22442927054704375492013-09-04T08:07:12.593-07:002013-09-04T08:07:12.593-07:00Oh, it should be noted that not every placed encou...Oh, it should be noted that not every placed encounter in a dungeon need be part of the permanent population, either. ravencrowkinghttps://www.blogger.com/profile/09315630554847698555noreply@blogger.comtag:blogger.com,1999:blog-7239577512598038009.post-27690810416574746682013-09-04T07:55:32.239-07:002013-09-04T07:55:32.239-07:00IMHO, wandering monsters include both portions of ...IMHO, wandering monsters include both portions of the existing population and transient encounters. As the dungeon is worked through, the existing population is reduced, and wandering encounters on that basis wane. <br /><br />However, eventually the transient population may grow, and as it becomes clear that there is an available space to live, eventually portions of the transient population eventually become part of the new existing population.ravencrowkinghttps://www.blogger.com/profile/09315630554847698555noreply@blogger.comtag:blogger.com,1999:blog-7239577512598038009.post-36626622598121645872013-09-04T07:51:02.333-07:002013-09-04T07:51:02.333-07:00ideas not both mutually exclusive therefore all ca...ideas not both mutually exclusive therefore all can be trueKonsumterrahttps://www.blogger.com/profile/18170560484656800416noreply@blogger.com