tag:blogger.com,1999:blog-7239577512598038009.post743077330457455762..comments2024-02-27T01:17:39.925-08:00Comments on The Nine and Thirty Kingdoms: Big-Mission ExperienceTalysmanhttp://www.blogger.com/profile/02162328521343832412noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-7239577512598038009.post-84005077761088379132011-01-06T17:34:13.604-08:002011-01-06T17:34:13.604-08:00Thanks, guys! I think I should re-name this as &q...Thanks, guys! I think I should re-name this as "indirect experience" or something similar, though. Aid or defeat someone directly, divide 100 xp/level as usual; indirectly aid or defeat an entire group, get the xp described above.<br /><br />For exploration, I'd probably do xp/day equal to the basic ability score used during travel (Int for piloting starships, Con for low-tech travel.) Plus, if you find a viable trade route, you get indirect experience for the two areas you connect.Talysmanhttps://www.blogger.com/profile/02162328521343832412noreply@blogger.comtag:blogger.com,1999:blog-7239577512598038009.post-2412121215149104832011-01-06T11:21:04.684-08:002011-01-06T11:21:04.684-08:00I love this idea. I think I'm going to give t...I love this idea. I think I'm going to give this a try in my new campaign.Higgipediahttps://www.blogger.com/profile/15898074416237354260noreply@blogger.comtag:blogger.com,1999:blog-7239577512598038009.post-28841789592692265372011-01-06T01:00:33.586-08:002011-01-06T01:00:33.586-08:00This is a great idea, I like how it firmly shifts ...This is a great idea, I like how it firmly shifts the emphasis from mindless killing to protection and rescue - which encourages different tactics to succeed.<br /><br />Couple this with Jeff Rients 'xp for exploration' rule and you get a game that handles both missions and sandbox - explore new places and aid people.<br /><br />Very different than the 'deserted space ship/base as dungeon crawl' idea behing 99% of sci-fi adventures.Anonymousnoreply@blogger.com