tag:blogger.com,1999:blog-7239577512598038009.post7542474547078946764..comments2024-02-27T01:17:39.925-08:00Comments on The Nine and Thirty Kingdoms: Racial EffectsTalysmanhttp://www.blogger.com/profile/02162328521343832412noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-7239577512598038009.post-26877243032677444222012-02-07T19:48:15.963-08:002012-02-07T19:48:15.963-08:00What if, instead of your class determining your hi...What if, instead of your class determining your hit point die and progression, your race did? Leaving your chosen class to give you a penalty, or bonus depending on what you chose? I know it's a mechanical thing, but it is something that always bugged me about any of the d&d's that your health level was determined by your profession, and not race.<br /><br />what say the assembled?Michael Leehttps://www.blogger.com/profile/08894267068998336307noreply@blogger.comtag:blogger.com,1999:blog-7239577512598038009.post-71291050029151721732012-02-06T14:58:37.836-08:002012-02-06T14:58:37.836-08:00Yep. I got that loud and clear. I was pointing out...Yep. I got that loud and clear. I was pointing out one of the pitfalls of the usual approach--restrictions aren't nearly as much fun as options. Your idea of tailoring each class to better suit/express each race/species is a very good, and very simple, even elegant solution. A minor tweak in one of the class abilities and you give these alternatives something special without upsetting the applecart. We have been doing something similar in regards to the Thief class for a few years now, allowing them to swap-out one or more of their skills to make them more in line with the role they were taking on, like a bandit versus a scavenger versus a pirate, etc. It works fine.<br /><br />As for limiting any one race/species to certain classes, that never really appealed to me and seemed like a waste of time--there's instances where a particular race/species might be culturally prone to a specific role, or a class in which most of a culture is 'expected' to do well, etc., but there are always exceptions.garrisonjameshttps://www.blogger.com/profile/09544523186717576771noreply@blogger.comtag:blogger.com,1999:blog-7239577512598038009.post-45935632904074764822012-02-06T14:49:41.981-08:002012-02-06T14:49:41.981-08:00@garrison: to clarify, when I talk about assigning...@garrison: to clarify, when I talk about assigning classes, I'm not talking about limiting the race to those classes, which is a separate issue. I'm talking about making one or two classes unique for that race by changing one class feature.Talysmanhttps://www.blogger.com/profile/02162328521343832412noreply@blogger.comtag:blogger.com,1999:blog-7239577512598038009.post-70380975236933012132012-02-06T12:04:57.001-08:002012-02-06T12:04:57.001-08:00Once again you've hit the mark squarely and we...Once again you've hit the mark squarely and well. We've experimented a bit with this sort of thing and what you're presenting here is a nice alternative to the +This/-That, bonus/penalty back-and-forth that this can boil down to in a lot of instances. Culture should matter, otherwise there's no point wasting time on it. We sometimes assign one Prime Attribute in place of a hard and fast bonus, and that can work pretty well. Assigning specific classes seems to be a nice start, and works well for NPCs but players always want to be the exceptions--design a race/species that are all warriors, and someone will want to be the one poet or spell-caster in the lot, and so on. Options are real nice...you've given us a good deal to consider and re-evaluate as we move forward. Thanks!garrisonjameshttps://www.blogger.com/profile/09544523186717576771noreply@blogger.comtag:blogger.com,1999:blog-7239577512598038009.post-79194339239977191882012-02-05T21:17:19.733-08:002012-02-05T21:17:19.733-08:00This is good, in trying to make races in Ganth fee...This is good, in trying to make races in Ganth feel different, this is the kind of info I needed to get inspiration from, Thanks!<br /><br />ERIC!ERIC!https://www.blogger.com/profile/18251132223571608976noreply@blogger.com