tag:blogger.com,1999:blog-7239577512598038009.post7574587906686035750..comments2024-02-27T01:17:39.925-08:00Comments on The Nine and Thirty Kingdoms: The Fifteen-Minute WorkdayTalysmanhttp://www.blogger.com/profile/02162328521343832412noreply@blogger.comBlogger7125tag:blogger.com,1999:blog-7239577512598038009.post-66702576762784844182012-02-02T09:36:17.492-08:002012-02-02T09:36:17.492-08:00As a DM, I don't enjoy dungeons. I prefer a mo...As a DM, I don't enjoy dungeons. I prefer a more narrative style of play. If the PCs must explore a building, they have a very good reason: to escape from confinement, to rescue a important NPC, to disrupt the critical doomsday ritual, to recover a specific artifact. There are natural time constrains in each of those missions that prevent rest. Also, this arrangement force the PC to do manage their resources carefully.<br />Typical dungeoncrawl could be nice as a change of pace, but it is boring after some time.Mandramashttps://www.blogger.com/profile/03456455146548941366noreply@blogger.comtag:blogger.com,1999:blog-7239577512598038009.post-67802578116214910862012-01-31T08:05:49.909-08:002012-01-31T08:05:49.909-08:00Hey Talysman-
I was sympathetic to your comment ...Hey Talysman-<br /> I was sympathetic to your comment over at Greyhawk Grognard, but also to Joseph's concerns. Vain creature that I am, I borged them onto something I had been noodling with- some tables for procedurally generating competing interests for the PCs based on their success in the dungeon. This post wasn't up yet (sorry for the lack of pingback), but my response to Joseph is up over at the Mule Abides.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7239577512598038009.post-23183397472267057132012-01-30T12:52:20.722-08:002012-01-30T12:52:20.722-08:00This comment has been removed by the author.UWS guyhttps://www.blogger.com/profile/01277557128674527225noreply@blogger.comtag:blogger.com,1999:blog-7239577512598038009.post-77437054392580740682012-01-30T12:29:24.764-08:002012-01-30T12:29:24.764-08:000d&d is a 'check' every game turn (2 m...0d&d is a 'check' every game turn (2 moves), at 1 in 6 chance it comes to an encounter every hour spent exploring--give or take. <br /><br />If you only check every 12 turns then an encounter only happens once every 12 hours! Not enough to disuade groups from, "searching every 10' of wall in the whole dungeon."<br /><br />I thought torches burned for 30 min?UWS guyhttps://www.blogger.com/profile/01277557128674527225noreply@blogger.comtag:blogger.com,1999:blog-7239577512598038009.post-57086621386591210512012-01-30T12:18:56.144-08:002012-01-30T12:18:56.144-08:00@UWS: I see your point, although I think your numb...@UWS: I see your point, although I think your numbers are a bit off. Should be two monster checks and two torches for 12 turns. I'm not vicious enough a GM to spring a monster on a party every 10 minutes...Talysmanhttps://www.blogger.com/profile/02162328521343832412noreply@blogger.comtag:blogger.com,1999:blog-7239577512598038009.post-66112783716573584282012-01-30T11:40:20.549-08:002012-01-30T11:40:20.549-08:00The 15 min work day problem is only a problem when...The 15 min work day problem is only a problem when the only resource management is the management of wizard spells. If you are 12 turns away from the exit of the dungeon, tha's 12 wandering monster checks, that's 4 torches, Back in town it's a weeks pay for hirelings. <br /><br />When wizard spells are your only resource concern, the party will rationally re-supply that resource at every opportunity.UWS guyhttps://www.blogger.com/profile/01277557128674527225noreply@blogger.comtag:blogger.com,1999:blog-7239577512598038009.post-19264636642895493542012-01-30T11:35:00.327-08:002012-01-30T11:35:00.327-08:00Indeed, I had the same insight about encounter-fre...Indeed, I had the same insight about encounter-free rooms after reflecting on how we fill up all that time when we actually play. I write and use adventures in which monsters are only present in a third to a half of the rooms to be explored. The rest is exploration, investigation and problem solving that doesn't require expense of resources.Roger G-Shttps://www.blogger.com/profile/08594440701279968693noreply@blogger.com