tag:blogger.com,1999:blog-7239577512598038009.post7963680423244540292..comments2024-02-27T01:17:39.925-08:00Comments on The Nine and Thirty Kingdoms: More Megadungeon Format TricksTalysmanhttp://www.blogger.com/profile/02162328521343832412noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-7239577512598038009.post-6385360743318967322011-09-03T21:17:34.199-07:002011-09-03T21:17:34.199-07:00It looks like we're thinking along very simila...It looks like we're thinking along very similar lines.<br /><br />I'm glad somebody more creative than I am is trying to develop ideas like these too.<br /><br />Hopefully, you'll have more success promoting them than I have.<br /><br />In case you're interested, I thought of what might be a useful, unique term for the sort of hubs/regions/modules we're envisioning (rather than referring to them by a generic term like "hub" or "region" or "module"):<br /><br /><b>Megamorphs</b><br /><br />The idea is that megamorphs are to megadungeons as geomorphs are to normal dungeons -- building blocks that are interchangeable because they all share certain standard dimensions and characteristics.<br /><br />The question is:<br /><br />What should those standard dimensions and characteristics be?<br /><br /><br />For standard dimensions, I suggest these three:<br /><br />30 ten-foot squares by 30 ten-foot squares (which is, conveniently, the same as nine standard geomorphs) for single-level megamorphs<br /><br />30 ten-foot squares by 15 ten-foot squares for two-level megamorphs<br /><br />15 ten-foot squares by 15 ten-foot squares for four-level megamorphs<br /><br /><br />For standard characteristics, I suggest:<br /><br />If a megamorph includes any level-changing features (such full-level stairs, chutes, elevators, etc.), then the megamorph must have enough levels to include both ends of all those features.<br /><br />At least 1/3 of the outer squares must be open -- corridor or partial room -- so there will almost always end up being at least one way to get from one megamorph to any other.<br /><br />To be occupied, a space must have at least one door between it and the nearest side of the megamorphs. (Spaces without at least one door between them and the nearest side of their megamorph are parts of the "dead zones" between occupied areas of the dungeon.)<br /><br /><br />What do you think?https://www.blogger.com/profile/14398295844409607075noreply@blogger.comtag:blogger.com,1999:blog-7239577512598038009.post-9787436881749387062011-08-28T05:30:34.834-07:002011-08-28T05:30:34.834-07:00You've got some good ideas here. Sorta simila...You've got some good ideas here. Sorta similar to what I posted over at Grognardia, but better.<br /><br />I agree that a perfect megadungeon for publication should be a DIY affair. Give a DM the bare bones, and let them fill in the rest. Sorta like B1 In Search of the Unknown, but on a more massive scale.Dennis Laffeyhttps://www.blogger.com/profile/03053699552003336733noreply@blogger.com