tag:blogger.com,1999:blog-7239577512598038009.post8076987068753659192..comments2024-02-27T01:17:39.925-08:00Comments on The Nine and Thirty Kingdoms: Spells Are Meant to Be BrokenTalysmanhttp://www.blogger.com/profile/02162328521343832412noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-7239577512598038009.post-60989062597522463972014-12-25T21:45:06.769-08:002014-12-25T21:45:06.769-08:00Nethack was my primary inspiration, but there'...Nethack was my primary inspiration, but there's something like that in many games. For example, potion brewing in Skyrim and a couple other games.<br /><br />I doubt I would use mana in what I'm brainstorming. I think only "charging" a price for a spell that works is plenty; the drawback to an incantation that doesn't work would be that you have no idea if it's a dud, or if it's just too powerful to cast right now.Talysmanhttps://www.blogger.com/profile/02162328521343832412noreply@blogger.comtag:blogger.com,1999:blog-7239577512598038009.post-52627519437681764572014-12-25T20:21:52.465-08:002014-12-25T20:21:52.465-08:00That sort of reminds me of the magic system in the...That sort of reminds me of the magic system in the old PC game Dungeon Master. Magic existed as a series of runes, and you had to experiment with them to figure out which ones created spells and which ones just wasted your mana. DMWieghttps://www.blogger.com/profile/03682249561077936507noreply@blogger.com