tag:blogger.com,1999:blog-7239577512598038009.post8233720285079687360..comments2024-02-27T01:17:39.925-08:00Comments on The Nine and Thirty Kingdoms: What To Do With Descending ACTalysmanhttp://www.blogger.com/profile/02162328521343832412noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-7239577512598038009.post-43798972376135134352011-01-25T10:29:06.936-08:002011-01-25T10:29:06.936-08:00Here is something I use in my game. Initiative: 1d...Here is something I use in my game. Initiative: 1d6 + DEX adjustment + base AC value for armor worn. The character with the highest initiative value acts first. This emulates the weight of the armor and how it affects a combatant. It is up to the GM to determine how magic armor affects this house rule. Shields are not calculated into this formula.Shane Mangushttps://www.blogger.com/profile/03865733072718219138noreply@blogger.comtag:blogger.com,1999:blog-7239577512598038009.post-81929662319519782912011-01-25T08:37:02.448-08:002011-01-25T08:37:02.448-08:00Some rules I use in my Carcosa game (it's )D&a...Some rules I use in my Carcosa game (it's )D&D so AC is not effected by AC.)<br /> <br />Stealth: Roll under AC + Dex Modifier + Misc Modifiers for stealthy actions(Originally stolen from Snorri on the OD&D boards)<br /><br />Swiftness: AC is added to D6 to determine initiative (Stolen from Sword Against the Outer Dark blog.)BlUsKrEEmhttps://www.blogger.com/profile/05050270487818381832noreply@blogger.comtag:blogger.com,1999:blog-7239577512598038009.post-78281658674768885132011-01-25T08:35:33.115-08:002011-01-25T08:35:33.115-08:00some interesting ideas.
I've been giving nega...some interesting ideas. <br />I've been giving negative AC scores the score as damage reduction. Magic weapons don't face this for a negative Ac of their equivalent value.JDJarvishttps://www.blogger.com/profile/07691101939920824546noreply@blogger.com