tag:blogger.com,1999:blog-7239577512598038009.post8896927514065796021..comments2024-02-27T01:17:39.925-08:00Comments on The Nine and Thirty Kingdoms: Low-Level ModulesTalysmanhttp://www.blogger.com/profile/02162328521343832412noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-7239577512598038009.post-40395842507056739332010-10-20T18:01:04.186-07:002010-10-20T18:01:04.186-07:00@Lord Gwydion: marketing actually seems to be a of...@Lord Gwydion: marketing actually seems to be a oft-quoted reason for this, especially since WotC did a survey that suggested that high-level play was pretty rare.<br /><br />@JD: of course, high-level module designers could design just lower dungeon levels without worrying about the stuff around/above the levels, giving GMs the option to add access points below the appropriate level of an existing dungeon or a direct access point that requires higher character class levels to negotiate.Talysmanhttps://www.blogger.com/profile/02162328521343832412noreply@blogger.comtag:blogger.com,1999:blog-7239577512598038009.post-60369392614142338342010-10-20T08:02:53.182-07:002010-10-20T08:02:53.182-07:00Low level modules can be more generic and of local...Low level modules can be more generic and of localized significance so they are easier to fit into a campaign setting. Higher level modules have more significant foes with a lot of campaign relevant baggage and aren't so easy to drop into a campaign setting. <br /><br />B1 & B2 can fit virtually anywhere in D&D land but the D1, D2 and D3 bring along a whole bunch of campaign defining elements. The Ravenloft modules are even more campaign defining so much so they had to move the modules to their own little plane. <br />The S series modules are high level modules that don't have to change the whole campaign to accommodate them but there are still some concessions that need to be made here and there (one has an crashed starship as adventure site).<br /><br />Low level modules are easy to hammer in place or simply not worry about a few minor inconsistencies.JDJarvishttps://www.blogger.com/profile/07691101939920824546noreply@blogger.comtag:blogger.com,1999:blog-7239577512598038009.post-67116584701138835572010-10-20T03:32:02.478-07:002010-10-20T03:32:02.478-07:00I wouldn't be surprised if the real reason is ...I wouldn't be surprised if the real reason is more of a callous marketing position. Everyone* plays through the low to mid levels, not everyone plays the high level stuff.<br /><br />Also, on the practical side, lower level PCs can die a lot, so having lots of adventures for the players to attempt before they finally get some higher level characters is a good thing, IMO.<br /><br />*yeah, some people start higher than 1st, but we've all at least played those low levels a time or three.Dennis Laffeyhttps://www.blogger.com/profile/03053699552003336733noreply@blogger.com