tag:blogger.com,1999:blog-7239577512598038009.post8995046264456767093..comments2024-02-27T01:17:39.925-08:00Comments on The Nine and Thirty Kingdoms: Two-Handed MusingsTalysmanhttp://www.blogger.com/profile/02162328521343832412noreply@blogger.comBlogger7125tag:blogger.com,1999:blog-7239577512598038009.post-5157336251247667442013-06-27T17:58:46.253-07:002013-06-27T17:58:46.253-07:00Well, it's an either/or situation. You're ...Well, it's an either/or situation. You're either using your off-hand weapon to attack, or to defend, but not both at the same time. Oh, and a parry is useless against a missile weapon, so you need a shield for that.Talysmanhttps://www.blogger.com/profile/02162328521343832412noreply@blogger.comtag:blogger.com,1999:blog-7239577512598038009.post-45652183991513539322013-06-27T17:33:28.658-07:002013-06-27T17:33:28.658-07:00That's true about reach. I don't distingui...That's true about reach. I don't distinguish between the reach of weapons other than spear or pole arm versus smaller melee weapon, so I didn't think of that, but I know you do, so that's a totally fair difference.<br /><br />But that leads to another issue; isn't dual wielding always better than using a shield, if you have the option to get a +1 AC? Or am I forgetting some other perk you make available to those using shields?Necropraxishttps://www.blogger.com/profile/12716340801054739658noreply@blogger.comtag:blogger.com,1999:blog-7239577512598038009.post-74925417950341266152013-06-27T16:02:59.240-07:002013-06-27T16:02:59.240-07:00They aren't completely equivalent under this r...They aren't completely equivalent under this rule. First, because you generally can't dual-wield five-foot or six-foot swords, so there's a difference of reach. Second, the +1 for dual wielding is either +1 to attack or +1 to defense (using off-hand weapon as a "shield".)<br /><br />I've done the two-dice, take highest before (didn't quite help during the TPK...) I might still do it in addition to the +1 to attack.Talysmanhttps://www.blogger.com/profile/02162328521343832412noreply@blogger.comtag:blogger.com,1999:blog-7239577512598038009.post-23609830679359568722013-06-27T09:25:44.088-07:002013-06-27T09:25:44.088-07:00Well, that makes two-handed weapons and dual wield...Well, that makes two-handed weapons and dual wielding equivalent mechanically, which is kind of boring. I use two dice, take highest for two-handed weapon damage. Thus, it skews higher, but doesn't reach the possibilities of ogre damage. (Rules originally lifted from Philotomy.)Necropraxishttps://www.blogger.com/profile/12716340801054739658noreply@blogger.comtag:blogger.com,1999:blog-7239577512598038009.post-23833601300499311272013-06-24T00:18:07.441-07:002013-06-24T00:18:07.441-07:00(The moment I posted my comment, I realized my wor...(The moment I posted my comment, I realized my wording was clumsy...)<br />It's only 15+ DEX characters, either fighters or thieves. Thus, a player who gets an average strength but high dexterity could choose a fighter with rapier & "main gauche" , <i> à la </i> Grey Mouser.<br />porphyre77https://www.blogger.com/profile/07620350717226228078noreply@blogger.comtag:blogger.com,1999:blog-7239577512598038009.post-84517536125955222222013-06-23T17:04:40.453-07:002013-06-23T17:04:40.453-07:00Is that "two-weapon combat is allowed only to...Is that "two-weapon combat is allowed only to (fighters or thieves) with 15+ dexterity" or "two-weapon combat is allowed only to (fighters) or (thieves with 15+ dexterity)"?Talysmanhttps://www.blogger.com/profile/02162328521343832412noreply@blogger.comtag:blogger.com,1999:blog-7239577512598038009.post-49030219403868651492013-06-23T13:37:21.851-07:002013-06-23T13:37:21.851-07:00The way I manage d6-only damage:
-the opponent wit...The way I manage d6-only damage:<br />-the opponent with the longest range (mace vs dagger; sword vs mace; greatsword vs sword, etc.) gets +1 to hit.<br />-two-weapon combat is allowed only to fighters or thieves with 15+ dexterity: you can use the second weapon to attack (+1 to hit) or to parry (+1 to AC)<br />-two handed weapons do 1d6+1 damage only if wielded by a fighter with 15+ strength.<br /><br />This way, a character who isn't strong enough wouldn't forfeit the protection of a shield for a cumbersome weapon. <br />porphyre77https://www.blogger.com/profile/07620350717226228078noreply@blogger.com