tag:blogger.com,1999:blog-7239577512598038009.post9107918909423110605..comments2024-02-27T01:17:39.925-08:00Comments on The Nine and Thirty Kingdoms: GM-Ordained BetrayalTalysmanhttp://www.blogger.com/profile/02162328521343832412noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-7239577512598038009.post-60492888481067039392012-02-28T18:35:39.412-08:002012-02-28T18:35:39.412-08:00This is a really interesting idea. I wonder how th...This is a really interesting idea. I wonder how the potential reveal would work though. It seems possible that the players might never discover the betrayal (especially if it was something like possession or mind-control rather than actual replacement by a doppelganger).Necropraxishttps://www.blogger.com/profile/12716340801054739658noreply@blogger.comtag:blogger.com,1999:blog-7239577512598038009.post-37929653715921134732012-02-24T19:50:18.099-08:002012-02-24T19:50:18.099-08:00I think I might still use the old enlist-the-playe...I think I might still use the old enlist-the-player trick when their character has been *completely* taken over by someone or something.<br /><br />But I think I'll probably use your idea when a character is merely under the influence of someone or something. That way, even the player of that character isn't sure what's going on, just like their character isn't.https://www.blogger.com/profile/14398295844409607075noreply@blogger.comtag:blogger.com,1999:blog-7239577512598038009.post-21083557644824072872012-02-24T10:26:27.771-08:002012-02-24T10:26:27.771-08:00I like this. It's a really cool way of dealin...I like this. It's a really cool way of dealing with these sorts of situations.Treyhttps://www.blogger.com/profile/04647628467658839351noreply@blogger.com