The Nine and Thirty Kingdoms

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Showing posts with label judgesguild. Show all posts
Showing posts with label judgesguild. Show all posts
Saturday, February 9, 2013

Hexcrawl Review: Judges Guild Ready Reference Sheets

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Next up: The Judges Guild Ready Reference Sheets. The system, or rather systems, are actually geared towards modifying terrain at a subhex l...
4 comments:
Wednesday, August 22, 2012

Animal Intelligence

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The Judges Guild Ready Reference Sheets are, as far as I know, the first D&D product to talk about monster intelligence in a systematic ...
2 comments:
Monday, August 20, 2012

Judges Guild Ready Reference Sheets

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As I mentioned a while back, I recently bought the Judges Guild Ready Reference Sheets. And I've spent the last couple week reading the ...
3 comments:
Tuesday, August 14, 2012

Poison Effects

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I talked a little bit about the Judges Guild poisons and how I would change them to get away from using a table. However, the JG poisons als...
Thursday, August 9, 2012

Poison Types

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I've been reading the JG Ready Reference Sheets, which I'll be reviewing eventually, but I sussed out a particular pattern in their ...
1 comment:
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Talysman
A Pundit and enthusiast of old-school D&D and a few modern rules-light RPGs.
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