In the original books, there's this line:
Gains in experience points will be relative; thus an 8th level Magic-User operating on the 5th dungeon level would be awarded 5/8 experience.
(Men & Magic, p. 18)
In the original books, there's this line:
Gains in experience points will be relative; thus an 8th level Magic-User operating on the 5th dungeon level would be awarded 5/8 experience.
(Men & Magic, p. 18)
As characters meet monsters in mortal combat and defeat them, and when they obtain various forms of treasure (money, gems, jewelry, magical items, etc.), they gain “experience”.It goes on to explain that characters get 1 experience point for every gold piece of treasure value, adjusted for how risky it was for the characters to gain the treasure. There is no list of XP awards for magic items, so the conclusion I reach is that the XP value of magic items is equal to the monetary value of the item.

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Attribution-NonCommercial-ShareAlike 4.0
International
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This work is licensed under a Creative Commons
Attribution-NonCommercial-ShareAlike 4.0
International
(CC BY-NC-SA 4.0) license.
Who wants an experience point table for Liber Zero?
This work is licensed under a Creative Commons
Attribution-NonCommercial-ShareAlike 4.0
International
(CC BY-NC-SA 4.0) license.
| Level | Fighter XP | Cleric XP | Thief XP |
|---|---|---|---|
| 1 | 0-1,999 | 0-1,499 | 0-999 |
| 2 | 2,000+ | 1,500+ | 1,000+ |
| 3 | 4,000+ | 3,000+ | 2,000+ |
| 4 | 8,000+ | 6,000+ | 4,000+ |
| Level | XP | Hybrid XP |
|---|---|---|
| 1 | 0 | 0 |
| 2 | 1,000 | 1,500 |
| 3 | 2,000 | 3,000 |
| 4 | 4,000 | 6,000 |
| Level | HD | Hybrid HD |
|---|---|---|
| 1 | 1 | 1 |
| 1+1 | ||
| 2 | 1+1 | 2 |
| 2 | ||
| 3 | 2 | 2+1 |
| 3 | ||
| 4 | 2+1 | 3+1 |
| 4+1 | ||
| 5 | 3 | 4 |
| 5 | ||
| 6 | 3+1 | 4+1 |
| 6 | ||
| 7 | 4 | 5+1 |
| 7+1 | ||
| 8 | 4+1 | 6 |
| 8 | ||
| 9 | 5 | 7 |
| 9 | ||
| 10 | 5+1 | 7+1 |
| 10+1 |

This work is licensed under a Creative Commons
Attribution-NonCommercial-ShareAlike 4.0
International
(CC BY-NC-SA 4.0) license.
Are the gp spent on mana balls also converted to XP? It is just a different way to look at investment/spending of XP. You might even reduce the XP required to level since they have to invest XP in each spell.I gather here that you are using an "XP for gold spent" rule. That's a house rule that has been floating around on the net for a while, although I'm not sure how common it is. I've never ran or played in a game with that rule, myself. It's always been "XP for gold brought back from an adventure" for me. If you use that rule, or any house rule that does away with XP entirely, you aren't investing XP in any spells, so changes to the XP required to level up wouldn't be appropriate.
There's a forum discussion o support and upkeep costs (1% of experience) and what it covers: Housing? Food? Equipment maintenance? Taxes? A mix of two or more? Everyone has a different approach. I think I want it to be part taxes, part housing, household supplies, and household servants. But I've come up with some rules for the latter.
The size of your household, in rooms, equals half your level, round down, max four rooms. At first level, you are sharing a room with someone in a boarding house or inn. You get one good meal a day included, and a storage chest with key. Higher levels mean a private room or small house, stocked with food,
You have one and a half household servants per room, round down. These are housekeepers, maids, and other lowly types. At 1st level (zero servants,) you don't have personal servants, but the head of the household has servants who clean your room, change bedding, and the like,
At higher levels, these costs include restocking supplies for the household, like wood for the fire, candles for lighting, a well-stocked larder, and so on. It doesn't include anything to take on an expedition. You can raid your household fo save a few bucks, but then there should be loyalty checks to see if the house staff reacts badly to you taking all the food and expecting them to make do with scraps, or taking all the candles and leaving them in the dark.
For now, I'm assuming half your upkeep costs is household, half is taxes. You can cut your costs in half and only pay your taxes, if you want to camp in the woods and scrounge for food, You can pay lower household costs based on a lower class level, which will get you a reaction penalty from some people (not living up to your status.) You can pay living expenses and try to skip the taxes, which runs the risk of legal trouble: 5+ on 1d6 (check weekly) means you escape the tax collector. Paying taxes at a lower level gives a +1 on the escape roll per two levels: if you are 6th level and pay taxes as if you were 4th level, for example, you get a +2 on the roll, which gives you a 2 in 6 chance of escaping the tax collector. (Yes, this means that a Lord who hasn't built a stronghold yet and pays taxes as if he were only 8th level gets away scot free, while a 2nd level fighter who pays half his taxes has a 4 in 6 chance of getting caught. The rich are lucky jerks like that.)
I could maybe give some XP for magical objects that are identifies "the hard way" i-e tested by the characters.Suppose you did this: every unsold item gives a flat XP reward of 100 XP per dungeon level, as long as it is used or displayed in a character's lair. If sold, deduct this value from the price received for net experience gained. If used before the character returns from the adventure (trial and error identification,) double the reward if the item is magical and not cursed. Thus, by taking a risk, players might get more XP -- or nothing at all.
| Fighter Level | Weekly Expenses | |
|---|---|---|
| 1 | 10 | |
| 2 | 30 | |
| 3 | 60 | |
| 4 | 120 | |
| 5 | 240 |